ServerPack/GameServerPack/HAC_Activity/FeastCeremonyInfo
ServerPack/GameServerPack/HAC_Activity/FeastCeremonyInfo.des
New file @@ -0,0 +1 @@ AC 0B 节日盛典活动信息 #tagGCFeastCeremonyInfo ServerPack/GameServerPack/HAC_Activity/FeastCeremonyInfo.h
New file @@ -0,0 +1,10 @@ // AC 0B 节日盛典活动信息 #tagGCFeastCeremonyInfo struct tagGCFeastCeremonyInfo { tagHead Head; char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d WORD WorldLV; // 世界等级 WORD LimitLV; // 限制等级 BYTE ResetType; // 重置类型 0-0点重置 1-5点重置 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastAllPeoplePartyInfo
ServerPack/MapServerPack/HAA_SaleActivity/FeastAllPeoplePartyInfo.des
New file @@ -0,0 +1 @@ AA 23 节日盛典全民来嗨玩家信息 #tagMCFeastAllPeoplePartyInfo ServerPack/MapServerPack/HAA_SaleActivity/FeastAllPeoplePartyInfo.h
New file @@ -0,0 +1,16 @@ // AA 23 节日盛典全民来嗨玩家信息 #tagMCFeastAllPeoplePartyInfo struct tagMCFeastAllPeoplePartyCount { DWORD ActID; //活动ID WORD CurTimes; //已完成次数 }; struct tagMCFeastAllPeoplePartyInfo { tagHead Head; DWORD CurPoint; //当前总点数 DWORD AwardRecord; //领奖记录 按奖励索引二进制位存储是否已领取 BYTE Count; tagMCFeastAllPeoplePartyCount BuyCountList[Count]; //活动完成次数信息 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyInfo
ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyInfo.des
New file @@ -0,0 +1 @@ AA 20 节日巡礼活动信息 #tagMCFeastWeekPartyInfo ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyInfo.h
New file @@ -0,0 +1,44 @@ // AA 20 节日巡礼活动信息 #tagMCFeastWeekPartyInfo struct tagMCFeastWeekPartyItem { WORD NeedPoint; // 领奖需要积分 DWORD ItemID; // 物品ID WORD ItemCnt; // 物品数量 BYTE IsBind; // 是否绑定 }; struct tagMCFeastWeekPartyAction { DWORD TemplateID; // 模板ID WORD ActionType; // 活动类别 DWORD TotalTimes; // 可完成的总次数,0表示不限次数 DWORD SingleTimes; // 单次领奖需要的次数 DWORD Point; // 单次领奖积分 BYTE Count; // 物品数 tagMCFeastWeekPartyItem ItemInfo[Count]; // 物品信息 }; struct tagMCFeastWeekPartyDayInfo { BYTE ActCnt; // 数量 WORD TemplateList[ActCnt]; // 模板列表 BYTE PCount; // 物品数 tagMCFeastWeekPartyItem PItemInfo[PCount]; // 物品信息 }; struct tagMCFeastWeekPartyInfo { tagHead Head; char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d WORD AdvanceMinutes; // 提前显示分钟 BYTE IsDayReset; //是否每天重置 BYTE ResetType; // 重置类型,0-0点重置;1-5点重置 WORD LimitLV; // 限制等级 BYTE DayCnt; // 天数 tagMCFeastWeekPartyDayInfo DayInfoList[DayCnt]; // 每天模板 BYTE TCount; // 模板数 tagMCFeastWeekPartyAction ActionInfo[TCount]; // 活动模板信息 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyPlayerInfo
ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyPlayerInfo.des
New file @@ -0,0 +1 @@ AA 21 节日巡礼玩家活动信息 #tagMCFeastWeekPartyPlayerInfo ServerPack/MapServerPack/HAA_SaleActivity/FeastWeekPartyPlayerInfo.h
New file @@ -0,0 +1,24 @@ // AA 21 节日巡礼玩家活动信息 #tagMCFeastWeekPartyPlayerInfo struct tagMCFeastWeekPartyTaskInfo { WORD TemplateID; // 模板ID DWORD CurTimes; //已完成次数 DWORD GotTimes; //已领取次数 }; struct tagMCFeastWeekPartyDayPlayerInfo { DWORD DayIndex; //第X天 DWORD Point; //积分 DWORD AwardRecord; //积分领奖记录 DWORD ACount; //任务条目数 tagMCFeastWeekPartyTaskInfo TaskList[ACount]; //活动完成次数信息 }; struct tagMCFeastWeekPartyPlayerInfo { tagHead Head; BYTE Count; tagMCWeekPartyDayPlayerInfo DayInfoList[Count]; //活动完成次数信息 }; ServerPack/MapServerPack/HAA_SaleActivity/JRSDRecharge
ServerPack/MapServerPack/HAA_SaleActivity/JRSDRecharge.des
New file @@ -0,0 +1 @@ AA 22 节日盛典充值大礼 #tagMCJRSDRecharge ServerPack/MapServerPack/HAA_SaleActivity/JRSDRecharge.h
New file @@ -0,0 +1,6 @@ // AA 22 节日盛典充值大礼 #tagMCJRSDRecharge struct tagMCJRSDRecharge { tagHead Head; BYTE State; //0-不可领 1-可领 2-已领取 };