| ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CC1_CrossRealm/CrossBattlefieldBuyOpen.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HC0_CrossRealm/CrossBattlefieldBuyInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange
ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange.des
New file @@ -0,0 +1 @@ C0 09 跨服战场召集场次修改 #tagCGCrossBattlefieldCallChange ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallChange.h
New file @@ -0,0 +1,9 @@ // C0 09 跨服战场召集场次修改 #tagCGCrossBattlefieldCallChange struct tagCGCrossBattlefieldCallChange { tagHead Head; BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 BYTE ServerOnly; //是否仅本服玩家可加入,0-否,1-是 }; ClientPack/ClientToMapServer/CC1_CrossRealm/CrossBattlefieldBuyOpen.h
@@ -6,4 +6,5 @@ BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 BYTE Faction; //阵营 1-红;2-蓝 BYTE ServerOnly; //是否仅本服玩家可加入,0-否,1-是 }; ServerPack/GameServerPack/HC0_CrossRealm/CrossBattlefieldBuyInfo.h
@@ -15,6 +15,7 @@ { DWORD BuyPlayerID; //购买的玩家ID,即召集人 BYTE Faction; //阵营 1-红;2-蓝 BYTE ServerOnly; //是否仅本服玩家可加入,0-否,1-是 BYTE FactionPlayerCount; tagGCCrossBattlefieldPlayer FactionPlayerList[FactionPlayerCount]; //阵营所有玩家列表,包含召集人 };