ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyLotteryRec
ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyLotteryRec.des
New file @@ -0,0 +1 @@ C0 06 查询幸运云购开奖记录 #tagCGQueryLuckyCloudBuyLotteryRec ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyLotteryRec.h
New file @@ -0,0 +1,7 @@ // C0 06 查询幸运云购开奖记录 #tagCGQueryLuckyCloudBuyLotteryRec struct tagCGQueryLuckyCloudBuyLotteryRec { tagHead Head; BYTE ZoneID; //查询分区ID,分区同跨服PK分区 }; ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyNumRec
ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyNumRec.des
New file @@ -0,0 +1 @@ C0 05 查询幸运云购购买号码记录 #tagCGQueryLuckyCloudBuyNumRec ClientPack/ClientToGameServer/CC0_CrossRealm/QueryLuckyCloudBuyNumRec.h
New file @@ -0,0 +1,6 @@ // C0 05 查询幸运云购购买号码记录 #tagCGQueryLuckyCloudBuyNumRec struct tagCGQueryLuckyCloudBuyNumRec { tagHead Head; }; ClientPack/ClientToMapServer/CC1_CrossRealm/LuckyCloudBuy
ClientPack/ClientToMapServer/CC1_CrossRealm/LuckyCloudBuy.des
New file @@ -0,0 +1 @@ C1 10 幸运云购购买 #tagCMLuckyCloudBuy ClientPack/ClientToMapServer/CC1_CrossRealm/LuckyCloudBuy.h
New file @@ -0,0 +1,7 @@ // C1 10 幸运云购购买 #tagCMLuckyCloudBuy struct tagCMLuckyCloudBuy { tagHead Head; WORD BuyCount; // 购买份数 }; ServerPack/GameServerPack/HA0_Sys/ServerDateTime.h
@@ -11,4 +11,5 @@ BYTE Minute; BYTE Second; DWORD MicSecond; char CrossServerTime[19]; }; ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyLotteryRecInfo
ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyLotteryRecInfo.des
New file @@ -0,0 +1 @@ C0 14 幸运云购开奖记录 #tagGCLuckyCloudBuyLotteryRecInfo ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyLotteryRecInfo.h
New file @@ -0,0 +1,19 @@ // C0 14 幸运云购开奖记录 #tagGCLuckyCloudBuyLotteryRecInfo struct tagGCLuckyCloudBuyLotteryRec { DWORD SuperItemID; // 大奖物品ID BYTE SuperItemCount; // 大奖物品个数 BYTE NameLen; char PlayerName[NameLen]; // 中奖玩家名 WORD LotteryNum; // 开奖号码 DWORD LotteryTime; // 开奖时间戳,秒 }; struct tagGCLuckyCloudBuyLotteryRecInfo { tagHead Head; BYTE ZoneID; // 分区 WORD Count; tagGCLuckyCloudBuyLotteryRec LotteryRecList[Count]; }; ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyNumRecInfo
ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyNumRecInfo.des
New file @@ -0,0 +1 @@ C0 13 幸运云购购买号码记录 #tagGCLuckyCloudBuyNumRecInfo ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyNumRecInfo.h
New file @@ -0,0 +1,15 @@ // C0 13 幸运云购购买号码记录 #tagGCLuckyCloudBuyNumRecInfo struct tagGCLuckyCloudBuyNumRec { BYTE NameLen; char PlayerName[NameLen]; WORD BuyNum; }; struct tagGCLuckyCloudBuyNumRecInfo { tagHead Head; WORD Count; tagGCLuckyCloudBuyNumRec BuyNumRecList[Count]; }; ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyRoundInfo
ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyRoundInfo.des
New file @@ -0,0 +1 @@ C0 12 幸运云购轮次信息 #tagGCLuckyCloudBuyRoundInfo ServerPack/GameServerPack/HC0_CrossRealm/LuckyCloudBuyRoundInfo.h
New file @@ -0,0 +1,13 @@ // C0 12 幸运云购轮次信息 #tagGCLuckyCloudBuyRoundInfo struct tagGCLuckyCloudBuyRoundInfo { tagHead Head; DWORD RoundID; // 轮次唯一ID标识,当收到的轮次ID变更时,前端需清空购买号码记录缓存 BYTE RoundNum; // 今日第几轮 DWORD SuperItemID; // 大奖物品ID BYTE SuperItemCount; // 大奖物品个数 BYTE SuperItemMoneyType; // 大奖价值货币类型 DWORD SuperItemMoneyValue; // 大奖价值 WORD RemainCount; // 开奖剩余份数 }; ServerPack/MapServerPack/HC1_CrossRealm/LuckyCloudBuyPlayerInfo
ServerPack/MapServerPack/HC1_CrossRealm/LuckyCloudBuyPlayerInfo.des
New file @@ -0,0 +1 @@ C1 08 幸运云购玩家信息 #tagMCLuckyCloudBuyPlayerInfo ServerPack/MapServerPack/HC1_CrossRealm/LuckyCloudBuyPlayerInfo.h
New file @@ -0,0 +1,7 @@ // C1 08 幸运云购玩家信息 #tagMCLuckyCloudBuyPlayerInfo struct tagMCLuckyCloudBuyPlayerInfo { tagHead Head; WORD BuyCount; // 本轮已购买份数 };