| ServerPack/MapServerPack/HA3_Function/BOSSAttactCnt.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA3_Function/PlayerFBInfoData.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB0_Event/ActivityPlaceInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPack/MapServerPack/HA3_Function/BOSSAttactCnt.h
@@ -6,6 +6,7 @@ DWORD KillCnt; //击杀次数 DWORD ItemAddCnt; //物品增加次数 BYTE BuyCnt; //购买次数 DWORD KillCntTotal; //击杀次数 - 累计 }; ServerPack/MapServerPack/HA3_Function/PlayerFBInfoData.h
@@ -8,6 +8,7 @@ WORD ItemAddCnt; //物品增加次数 BYTE PassGradeCnt; //星级值对应个数, 每个key存9个lineID DWORD PassGrade[PassGradeCnt]; //副本线路对应星级值列表 DWORD EnterCntTotal; //累计进入次数 }; struct tagMCPlayerFBInfoData ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.h
@@ -4,4 +4,5 @@ { tagHead Head; BYTE IsPass; //是否通关副本 DWORD XXZLAwardState; //修仙之路领奖状态;按二进制位存储每个任务ID是否已领取 }; ServerPack/MapServerPack/HB0_Event/ActivityPlaceInfo.h
@@ -12,4 +12,5 @@ DWORD TodayExpPoint; DWORD YestordayExp; DWORD YestordayExpPoint; DWORD TotalCount; // 累计活跃放置次数 };