ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.des
New file @@ -0,0 +1 @@ B5 10 拍卖行查询拍卖中的物品 #tagCGQueryAuctionItem ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h
New file @@ -0,0 +1,9 @@ // B5 10 拍卖行查询拍卖中的物品 #tagCGQueryAuctionItem struct tagCGQueryAuctionItem { tagHead Head; WORD QueryType; //查询的分类标识 BYTE QueryCount; //指定返回个数,0为全部 BYTE IsFamily; //是否查询仙盟拍品 }; ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionRecord
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionRecord.des
New file @@ -0,0 +1 @@ B5 12 拍卖行查询拍卖记录 #tagCGQueryAuctionRecord ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionRecord.h
New file @@ -0,0 +1,6 @@ // B5 12 拍卖行查询拍卖记录 #tagCGQueryAuctionRecord struct tagCGQueryAuctionRecord { tagHead Head; }; ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.des
New file @@ -0,0 +1 @@ B5 11 拍卖行查询个人拍卖中的物品 #tagCGQueryPlayerAuctionItem ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.h
New file @@ -0,0 +1,6 @@ // B5 11 拍卖行查询个人拍卖中的物品 #tagCGQueryPlayerAuctionItem struct tagCGQueryPlayerAuctionItem { tagHead Head; }; ClientPack/ClientToMapServer/CB5_Bourse/BiddingAuctionItem
ClientPack/ClientToMapServer/CB5_Bourse/BiddingAuctionItem.des
New file @@ -0,0 +1 @@ B5 14 拍卖行竞价物品 #tagCMBiddingAuctionItem ClientPack/ClientToMapServer/CB5_Bourse/BiddingAuctionItem.h
New file @@ -0,0 +1,7 @@ // B5 14 拍卖行竞价物品 #tagCMBiddingAuctionItem struct tagCMBiddingAuctionItem { tagHead Head; char ItemGUID[40]; }; ClientPack/ClientToMapServer/CB5_Bourse/SellAuctionItem
ClientPack/ClientToMapServer/CB5_Bourse/SellAuctionItem.des
New file @@ -0,0 +1 @@ B5 13 拍卖行上架拍品 #tagCMSellAuctionItem ClientPack/ClientToMapServer/CB5_Bourse/SellAuctionItem.h
New file @@ -0,0 +1,7 @@ // B5 13 拍卖行上架拍品 #tagCMSellAuctionItem struct tagCMSellAuctionItem { tagHead Head; BYTE ItemIndex; //物品在背包中索引 }; ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.des
New file @@ -0,0 +1 @@ B5 01 拍卖行拍卖中的物品信息 #tagGCAuctionItemInfo ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h
New file @@ -0,0 +1,25 @@ // B5 01 拍卖行拍卖中的物品信息 #tagGCAuctionItemInfo struct tagGCAuctionItem { char ItemGUID[40]; DWORD FamilyID; //有值时为仙盟拍品 DWORD ItemID; WORD ItemCount; char AddTime[19]; //上架时间 yyyy-MM-dd hh:mm:ss WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE FamilyPlayerCount; DWORD FamilyPlayerIDList[FamilyPlayerCount]; //享受收益的仙盟玩家ID列表 }; struct tagGCAuctionItemInfo { tagHead Head; DWORD QueryType; //查询的分类标识 BYTE QueryCount; //指定返回个数,0为全部 BYTE IsFamily; //是否查询仙盟拍品 WORD AuctionItemCount; //拍品数量 tagGCAuctionItem AuctionItemList[AuctionItemCount]; //拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/HB5_Bourse.des
New file @@ -0,0 +1 @@ B5 交易所 ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.des
New file @@ -0,0 +1 @@ B5 02 拍卖行玩家拍卖中的物品信息 #tagGCPlayerAuctionItemInfo ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h
New file @@ -0,0 +1,22 @@ // B5 02 拍卖行玩家拍卖中的物品信息 #tagGCPlayerAuctionItemInfo struct tagGCPlayerAuctionItem { char ItemGUID[40]; DWORD FamilyID; //有值时为仙盟拍品 DWORD ItemID; WORD ItemCount; char AddTime[19]; //上架时间 yyyy-MM-dd hh:mm:ss WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE FamilyPlayerCount; DWORD FamilyPlayerIDList[FamilyPlayerCount]; //享受收益的仙盟玩家ID列表 }; struct tagGCPlayerAuctionItemInfo { tagHead Head; WORD AuctionItemCount; //拍品数量 tagGCPlayerAuctionItem AuctionItemList[AuctionItemCount]; //拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionRecordInfo
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionRecordInfo.des
New file @@ -0,0 +1 @@ B5 03 拍卖行玩家拍卖记录 #tagGCPlayerAuctionRecordInfo ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionRecordInfo.h
New file @@ -0,0 +1,20 @@ // B5 03 拍卖行玩家拍卖记录 #tagGCPlayerAuctionRecordInfo struct tagGCPlayerAuctionRecord { DWORD FamilyID; //有值时为仙盟拍品 BYTE RecordType; //记录类型 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败 char RecordTime[19]; //记录时间 yyyy-MM-dd hh:mm:ss WORD RecordPrice; //记录价格 DWORD ItemID; WORD ItemCount; WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 }; struct tagGCPlayerAuctionRecordInfo { tagHead Head; BYTE Count; tagGCPlayerAuctionRecordInfo AuctionRecordList[Count]; };