少年修仙传服务端代码子仓库
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2024-11-11 30e3e2c6b423ecdc28dee6727a01e5bf72e986e7
10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端
6个文件已添加
51 ■■■■■ 已修改文件
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo.h 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo.h 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo.des
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@@ -0,0 +1 @@
AA 88 轮回殿活动信息 #tagMCActLunhuidianInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianInfo.h
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// AA 88 轮回殿活动信息 #tagMCActLunhuidianInfo
struct    tagMCActLunhuidianItem
{
    DWORD        ItemID;
    WORD        ItemCount;
    BYTE        IsBind;
};
struct   tagMCActLunhuidianAward
{
    BYTE        AwardIndex;    // 奖励记录索引 0~30
    DWORD        NeedValue;    // 奖励所需值
    BYTE        Count;        // 奖励物品数
    tagMCActLunhuidianItem    AwardItemList[Count];    // 奖励物品列表
};
struct    tagMCActLunhuidianRound
{
    BYTE        RoundType;    // 轮回类型
    BYTE        AwardType;    // 奖励类型 1-消耗货币;2-寻宝次数
    DWORD        AwardTypeValue;    // 奖励类型对应值,消耗货币时为对应的货币类型,寻宝时为对应的寻宝类型
    BYTE        RoundMax;    // 最大可循环轮次
    BYTE        AwardCount;
    tagMCActLunhuidianAward    AwardList[AwardCount];    // 每轮奖励列表
};
struct    tagMCActLunhuidianInfo
{
    tagHead        Head;
    BYTE        ActNum;        // 活动编号
    char        StartDate[10];    // 开始日期 y-m-d
    char        EndtDate[10];    // 结束日期 y-m-d
    BYTE        ResetType;    // 重置类型,0-0点重置;1-5点重置
    WORD        LimitLV;        // 限制等级
    BYTE        RoundCount;
    tagMCActLunhuidianRound    RoundList[RoundCount];    // 轮回列表,支持多个不同类型轮回同时开启
};
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo
Binary files differ
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo.des
New file
@@ -0,0 +1 @@
AA 89 轮回殿活动玩家信息 #tagMCActLunhuidianPlayerInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActLunhuidianPlayerInfo.h
New file
@@ -0,0 +1,11 @@
// AA 89 轮回殿活动玩家信息 #tagMCActLunhuidianPlayerInfo
struct    tagMCActLunhuidianPlayerInfo
{
    tagHead        Head;
    BYTE        ActNum;        // 活动编号
    BYTE        RoundType;    // 轮回类型
    BYTE        CurRound;    // 当前轮次
    DWORD        CurValue;        // 累计值
    DWORD        AwardRecord;    // 当前轮次奖励领奖记录,按奖励索引二进制位存储是否已领取,所有奖励已领取后自动进入下一轮,且重置该奖励状态
};