| ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward
ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward.des
New file @@ -0,0 +1 @@ A9 01 获取Boss首杀奖励 #tagCGGetBossFirstKillAward ClientPack/ClientToGameServer/CA9_Function/GetBossFirstKillAward.h
New file @@ -0,0 +1,8 @@ // A9 01 获取Boss首杀奖励 #tagCGGetBossFirstKillAward struct tagCGGetBossFirstKillAward { tagHead Head; DWORD NPCID; BYTE AwardType; // 0-首杀红包奖励;1-个人首杀奖励 }; ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo
ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo.des
New file @@ -0,0 +1 @@ AB 01 Boss首杀玩家奖励信息 #tagMCBossFirstKillStateInfo ServerPack/MapServerPack/HAB_Activity/BossFirstKillStateInfo.h
New file @@ -0,0 +1,14 @@ // AB 01 Boss首杀玩家奖励信息 #tagMCBossFirstKillStateInfo struct tagMCBossFirstKillState { DWORD NPCID; DWORD FKState; // 玩家该boss首杀相关状态,按位存:个位-玩家是否击杀过,十位-是否已领取首杀全服奖励,百位-是否已领取个人首杀奖励 }; struct tagMCBossFirstKillStateInfo { tagHead Head; BYTE BossCount; tagMCBossFirstKillState FirstKillStateList[BossCount]; };