| ClientPack/ClientToMapServer/CA2_Interaction/ViewPlayerInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| MapServerToGameServer/PlayerCache/MGQueryPlayerCache.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| MapServerToGameServer/PlayerCache/MGUpdatePlayerCache.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CA2_Interaction/ViewPlayerInfo.h
@@ -3,4 +3,5 @@ { tagHead Head; DWORD PlayerID; BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 }; MapServerToGameServer/PlayerCache/MGQueryPlayerCache.h
@@ -4,4 +4,5 @@ tagHead Head; DWORD PlayerID; //玩家ID DWORD FindPlayerID; //要查询的玩家ID BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 }; MapServerToGameServer/PlayerCache/MGUpdatePlayerCache.h
@@ -1,15 +1,44 @@ //04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache struct tagMGUpdatePlayerCache { tagHead Head; DWORD PlayerID; //玩家ID WORD PlayerLV; //玩家等级 DWORD PropDataSize; char PropData[PropDataSize]; //属性记录 DWORD ItemDataSize; char ItemData[ItemDataSize]; //物品记录 DWORD PlusDataSize; char PlusData[PlusDataSize]; //扩展记录 BYTE IsLogouting; //本次是否为下线同步 DWORD OffTime; // 下线时间戳 WORD PropDataSize; char PropData[PropDataSize]; //属性记录 WORD PlusDataSize; char PlusData[PlusDataSize]; //扩展记录 WORD ItemDataSize1; char ItemData1[ItemDataSize1]; //1阶装备数据 WORD ItemDataSize2; char ItemData2[ItemDataSize2]; WORD ItemDataSize3; char ItemData3[ItemDataSize3]; WORD ItemDataSize4; char ItemData4[ItemDataSize4]; WORD ItemDataSize5; char ItemData5[ItemDataSize5]; WORD ItemDataSize6; char ItemData6[ItemDataSize6]; WORD ItemDataSize7; char ItemData7[ItemDataSize7]; WORD ItemDataSize8; char ItemData8[ItemDataSize8]; WORD ItemDataSize9; char ItemData9[ItemDataSize9]; WORD ItemDataSize10; char ItemData10[ItemDataSize10]; WORD ItemDataSize11; char ItemData11[ItemDataSize11]; WORD ItemDataSize12; char ItemData12[ItemDataSize12]; WORD ItemDataSize13; char ItemData13[ItemDataSize13]; WORD ItemDataSize14; char ItemData14[ItemDataSize14]; WORD ItemDataSize15; char ItemData15[ItemDataSize15]; }; ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult
ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult.des
New file @@ -0,0 +1 @@ A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult ServerPack/MapServerPack/HA7_Interaction/PlayerEquipCacheResult.h
New file @@ -0,0 +1,10 @@ // A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult struct tagSCPlayerEquipCacheResult { tagHead Head; DWORD PlayerID; //玩家ID BYTE EquipClassLV; WORD ItemDataSize; char ItemData[ItemDataSize]; //物品记录 };