ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishBottleChooseItem
ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishBottleChooseItem.des
New file @@ -0,0 +1 @@ AA 10 节日祝福瓶选择奖励物品 #tagCMFeastWishBottleChooseItem ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishBottleChooseItem.h
New file @@ -0,0 +1,8 @@ // AA 10 节日祝福瓶选择奖励物品 #tagCMFeastWishBottleChooseItem struct tagCMFeastWishBottleChooseItem { tagHead Head; BYTE BottleNum; //瓶子编号 BYTE RecordIndex; //物品索引,用于选择及记录是否已选择 }; ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishPoolWish
ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishPoolWish.des
New file @@ -0,0 +1 @@ AA 11 节日祝福池祝福 #tagCMFeastWishPoolWish ClientPack/ClientToMapServer/CAA SaleActivity/FeastWishPoolWish.h
New file @@ -0,0 +1,7 @@ // AA 11 节日祝福池祝福 #tagCMFeastWishPoolWish struct tagCMFeastWishPoolWish { tagHead Head; BYTE WishCount; //祝福次数 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastWishInfo
ServerPack/MapServerPack/HAA_SaleActivity/FeastWishInfo.des
New file @@ -0,0 +1 @@ AA 43 节日祝福活动信息 #tagMCFeastWishInfo ServerPack/MapServerPack/HAA_SaleActivity/FeastWishInfo.h
New file @@ -0,0 +1,29 @@ // AA 43 节日祝福活动信息 #tagMCFeastWishInfo struct tagMCFeastWishBottleItem { BYTE RecordIndex; //物品索引,用于选择及记录是否已选择 DWORD ItemID; WORD ItemCount; BYTE IsBind; }; struct tagMCFeastWishBottleInfo { BYTE BottleNum; //瓶子编号 WORD NeedWishValue; //单次领奖所需祝福值 BYTE ChooseTimeMax; //最大可领奖次数 BYTE ChoosePrizeCount; //可选择奖励个数 tagMCFeastWishBottleItem ChoosePrizeList[ChoosePrizeCount]; // 选择奖励物品列表,已选过的无法再选 }; struct tagMCFeastWishInfo { tagHead Head; char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d BYTE WishPoolShowCount; //祝福池展示物品数 DWORD WishPoolShowItemList[WishPoolShowCount]; //祝福池展示物品ID列表 BYTE BottleCount; // 祝福瓶个数 tagMCFeastWishBottleInfo BottleInfoList[BottleCount]; // 祝福瓶信息 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastWishPlayerInfo
ServerPack/MapServerPack/HAA_SaleActivity/FeastWishPlayerInfo.des
New file @@ -0,0 +1 @@ AA 44 节日祝福活动玩家信息 #tagMCFeastWishPlayerInfo ServerPack/MapServerPack/HAA_SaleActivity/FeastWishPlayerInfo.h
New file @@ -0,0 +1,15 @@ // AA 44 节日祝福活动玩家信息 #tagMCFeastWishPlayerInfo struct tagMCFeastWishPlayerBottle { BYTE BottleNum; //瓶子编号 WORD WishValue; //当前可用祝福值 DWORD ChooseRecord; //已选物品索引记录,与记录索引位运算判断是否已选择;累计已选择次数前端自己计算,通过该值可算出 }; struct tagMCFeastWishPlayerInfo { tagHead Head; BYTE BottleCount; // 祝福瓶个数 tagMCFeastWishPlayerBottle PlayerBottleInfo[BottleCount]; // 祝福瓶信息 }; ServerPack/MapServerPack/HAA_SaleActivity/FeastWishResult
ServerPack/MapServerPack/HAA_SaleActivity/FeastWishResult.des
New file @@ -0,0 +1 @@ AA 45 节日祝福祝福结果 #tagMCFeastWishResult ServerPack/MapServerPack/HAA_SaleActivity/FeastWishResult.h
New file @@ -0,0 +1,9 @@ // AA 45 节日祝福祝福结果 #tagMCFeastWishResult struct tagMCFeastWishResult { tagHead Head; WORD AddWishValue; // 本次增加的祝福值 WORD WishResultLen; char WishResult[WishResultLen]; // 获得物品结果[[物品ID,个数,是否绑定], ...] };