少年修仙传服务端代码子仓库
hch
2019-03-26 509698eab007cb52788cd2da6f3f743ee47414d4
Merge branch 'master' of http://192.168.0.87:10010/r/SnxxPyNetPack
8 文件已重命名
10个文件已修改
98个文件已删除
4 文件已复制
24个文件已添加
586 ■■■■ 已修改文件
ClientPack/ClientToGameServer/CAD_SaleActivity/AD 特惠活动.des 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CAD_SaleActivity/CAD_SaleActivity.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/SuitCompose.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/SuitCompose.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/ActiveMWSoul.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/ActiveMWSoul.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/HighLadderAddCount.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/HighLadderAddCount.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
GameServerToMapServer/GameFunc/GMRequestCompensationResult.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
GameServerToMapServer/GameFunc/HighLadderChallengeReuslt 补丁 | 查看 | 原始文档 | blame | 历史
GameServerToMapServer/GameFunc/HighLadderChallengeReuslt.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
GameServerToMapServer/GameFunc/HighLadderChallengeReuslt.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge 补丁 | 查看 | 原始文档 | blame | 历史
MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge.h 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/MCHighLadderRewardInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/MCHighLadderRewardInfo.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList.h 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAD_SaleActivity/AD 特惠活动.des 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAD_SaleActivity/HAD_SaleActivity.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList.h 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/BiddingItemInfo.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo.h 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/EquipPartSuiteLVInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/EquipPartSuiteLVInfo.h 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo.des 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo.h 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MCEquipPartStarLVInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MCEquipPartStarLVInfo.h 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo.h 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/RealmExpInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/RealmExpInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/RealmExpInfo.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.des 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList.h 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemInfoList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemInfoList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopItemInfoList.h 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord.h 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/CostProfitInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/CostProfitInfo.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList.h 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB1_Role/RolePointInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB1_Role/RolePointInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB1_Role/RolePointInfo.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CAD_SaleActivity/AD ÌØ»Ý»î¶¯.des
ClientPack/ClientToGameServer/CAD_SaleActivity/CAD_SaleActivity.des
File was deleted
ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo
ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo.des
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ClientPack/ClientToGameServer/CAD_SaleActivity/QueryTeHuiActivetyInfo.h
File was deleted
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange.des
New file
@@ -0,0 +1 @@
B5 18 æ‹å–行修改关注物品 #tagCGAttentionAuctionItemChange
ClientPack/ClientToGameServer/CB5_Bourse/AttentionAuctionItemChange.h
New file
@@ -0,0 +1,8 @@
// B5 18 æ‹å–行修改关注物品 #tagCGAttentionAuctionItemChange
struct    tagCGAttentionAuctionItemChange
{
    tagHead        Head;
    DWORD        ItemID;
    BYTE        IsAttention;    //是否关注,取消关注发0
};
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h
@@ -9,6 +9,7 @@
    BYTE    ClassLV;    //过滤阶数,0为不限制
    BYTE    SpecItemIDCount;    //指定物品ID个数
    DWORD    SpecItemIDList[SpecItemIDCount];    //指定物品ID
    WORD    FromNum;    //查询起始数 ï¼ˆä»Ž1开始)
    char    FromItemGUID[40];        //从哪个物品开始查询
    BYTE    QueryDir;        //查询方向,1-往后查,2-往前查
    BYTE    QueryCount;    //查询个数,0为全部
};
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.des
File was deleted
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.h
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ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.des
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ClientPack/ClientToGameServer/CB5_Bourse/QueryPlayerAuctionItem.h
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ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem
ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem.des
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ClientPack/ClientToMapServer/CA2_Interaction/BuyShopItem.h
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ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem
ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem.des
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ClientPack/ClientToMapServer/CA2_Interaction/QueryShopItem.h
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ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem
ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem.des
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ClientPack/ClientToMapServer/CA2_Interaction/RefreshShopItem.h
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ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve
ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve.des
New file
@@ -0,0 +1 @@
A3 16 è£…备强化进化 #tagCMEquipPlusEvolve
ClientPack/ClientToMapServer/CA3_Item/EquipPlusEvolve.h
New file
@@ -0,0 +1,6 @@
// A3 16 è£…备强化进化 #tagCMEquipPlusEvolve
struct    tagCMEquipPlusEvolve
{
    tagHead        Head;
    WORD        ItemIndex;        //装备在背包中索引
};
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout
copy from ClientPack/ClientToMapServer/CA3_Item/SuitCompose copy to ClientPack/ClientToMapServer/CA3_Item/ItemTimeout
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout.des
New file
@@ -0,0 +1 @@
A3 08 ç‰©å“è¿‡æœŸ #tagCMItemTimeout
ClientPack/ClientToMapServer/CA3_Item/ItemTimeout.h
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@@ -0,0 +1,9 @@
// A3 08 ç‰©å“è¿‡æœŸ #tagCMItemTimeout
struct    tagCMItemTimeout
{
    tagHead        Head;
    BYTE        PackType;        //背包类型
    BYTE        ItemIndex;        //物品在背包中索引
};
ClientPack/ClientToMapServer/CA3_Item/SuitCompose.des
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ClientPack/ClientToMapServer/CA3_Item/SuitCompose.h
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ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose
ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose.des
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ClientPack/ClientToMapServer/CA3_Item/SuiteDecompose.h
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ClientPack/ClientToMapServer/CA5_Function/ActiveMWSoul.des
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ClientPack/ClientToMapServer/CA5_Function/ActiveMWSoul.h
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ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD
ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD.des
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ClientPack/ClientToMapServer/CA5_Function/CMHighLadderClearCD.h
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ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward
ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward.des
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ClientPack/ClientToMapServer/CA5_Function/CMQueryHighLadderReward.h
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ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.des
New file
@@ -0,0 +1 @@
A5 C5 è£…备部位升星 #tagCMEquipPartStarUp
ClientPack/ClientToMapServer/CA5_Function/EquipPartStarUp.h
New file
@@ -0,0 +1,10 @@
// A5 C5 è£…备部位升星 #tagCMEquipPartStarUp
struct    tagCMEquipPartStarUp
{
    tagHead        Head;
    WORD    EquipPackIndex;    // éƒ¨ä½æ ¼å­ç´¢å¼•
    BYTE    CostEquipCnt;    // è£…备个数
    WORD    CostEquipIndex[CostEquipCnt];    // è£…备索引
    DWORD    CostEquipID[CostEquipCnt];    // è£…备物品ID
};
ClientPack/ClientToMapServer/CA5_Function/HighLadderAddCount.des
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ClientPack/ClientToMapServer/CA5_Function/HighLadderAddCount.h
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ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo
ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo.des
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ClientPack/ClientToMapServer/CA5_Function/QueryHighLadderInfo.h
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ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime
ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime.des
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ClientPack/ClientToMapServer/CA5_Function/ReduceSitTime.h
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ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp
copy from ClientPack/ClientToMapServer/CA5_Function/ActiveMWSoul copy to ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp
ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp.des
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@@ -0,0 +1 @@
A5 21 å¢ƒç•Œä¿®ä¸ºæ± æå– #tagCMTakeOutRealmExp
ClientPack/ClientToMapServer/CA5_Function/TakeOutRealmExp.h
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@@ -0,0 +1,6 @@
// A5 21 å¢ƒç•Œä¿®ä¸ºæ± æå– #tagCMTakeOutRealmExp
struct    tagCMTakeOutRealmExp
{
    tagHead        Head;
};
ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward
ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward.des
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ClientPack/ClientToMapServer/CAA SaleActivity/GetClassUPDayAward.h
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ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward
ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward.des
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ClientPack/ClientToMapServer/CAA SaleActivity/GetCostAward.h
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ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward
ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward.des
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ClientPack/ClientToMapServer/CAA SaleActivity/GetRechargeTeHuiAward.h
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ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint
ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint.des
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@@ -0,0 +1 @@
B2 06 çŽ©å®¶åŠ ç‚¹ #tagCMAddPoint
ClientPack/ClientToMapServer/CB2_NewFunction/AddPoint.h
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@@ -0,0 +1,9 @@
// B2 06 çŽ©å®¶åŠ ç‚¹ #tagCMAddPoint
struct    tagCMAddPoint
{
    tagHead         Head;
    BYTE        PointAttrIDCount;    // åŠ ç‚¹å±žæ€§ID个数
    BYTE        PointAttrIDList[PointAttrIDCount];    // åŠ ç‚¹å±žæ€§ID列表
    WORD        PointValueList[PointAttrIDCount];    // åŠ ç‚¹å±žæ€§ID对应的点数列表
};
GameServerToMapServer/GameFunc/GMRequestCompensationResult.h
@@ -14,11 +14,13 @@
    DWORD        PlayerID;        //玩家ID
    BYTE        CompensationType;    //补偿类型 0 å…¨æœ 1 ä¸ªäºº
    char        GUID[40];    //对应的补偿ID
    char    CreateTime[30];    //邮件接收时间
    DWORD    TextLen;        //文字内容长度
    char    Text[TextLen];    //文字内容
    BYTE    Count;        //当前补偿物品数
    DWORD    Gold;        //仙玉
    DWORD    GoldPaper;    //绑定仙玉
    DWORD    Silver;        //Í­Ç®
    BYTE    MoneySource;    //货币来源
    tagGMCompensationItem    Items[Count];    //补偿物品信息
};
GameServerToMapServer/GameFunc/HighLadderChallengeReuslt
GameServerToMapServer/GameFunc/HighLadderChallengeReuslt.des
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GameServerToMapServer/GameFunc/HighLadderChallengeReuslt.h
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MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge
MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge.des
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MapServerToGameServer/PlayerMagicTreasure/HighLadderChallenge.h
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ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo
ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo.des
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@@ -0,0 +1 @@
A4 0C å¤šä»™ç›Ÿboss活动信息 #tagGCAllFamilyBossInfo
ServerPack/GameServerPack/HA4_Family/AllFamilyBossInfo.h
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@@ -0,0 +1,8 @@
// A4 0C å¤šä»™ç›Ÿboss活动信息 #tagGCAllFamilyBossInfo
struct    tagGCAllFamilyBossInfo
{
    tagHead        Head;
    BYTE        IsEnd;        // æ˜¯å¦å·²ç»“束
};
ServerPack/GameServerPack/HA9_Function/MCHighLadderRewardInfo.des
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ServerPack/GameServerPack/HA9_Function/MCHighLadderRewardInfo.h
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ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList
ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList.des
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ServerPack/GameServerPack/HA9_Function/ShopRefreshTimeList.h
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ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo
copy from ServerPack/GameServerPack/HA9_Function/MCHighLadderRewardInfo copy to ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo
ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo.des
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@@ -0,0 +1 @@
AC 07 éª‘å® Boss信息 #tagGCHorsePetBossInfo
ServerPack/GameServerPack/HAC_Activity/HorsePetBossInfo.h
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@@ -0,0 +1,7 @@
// AC 07 éª‘å® Boss信息 #tagGCHorsePetBossInfo
struct    tagGCHorsePetBossInfo
{
    tagHead        Head;
    DWORD        IsEnd;        // æ˜¯å¦å·²ç»“束(按位代表对应线路是否结束)
};
ServerPack/GameServerPack/HAD_SaleActivity/AD ÌØ»Ý»î¶¯.des
ServerPack/GameServerPack/HAD_SaleActivity/HAD_SaleActivity.des
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ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList
ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList.des
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ServerPack/GameServerPack/HAD_SaleActivity/TeHuiActivityInfoList.h
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ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.h
@@ -8,6 +8,7 @@
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
};
ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h
@@ -8,6 +8,7 @@
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
};
@@ -21,9 +22,10 @@
    BYTE    ClassLV;    //过滤阶数,0为不限制
    BYTE    SpecItemIDCount;    //指定物品ID个数
    DWORD    SpecItemIDList[SpecItemIDCount];    //指定物品ID
    WORD    FromNum;    //查询起始数 ï¼ˆä»Ž1开始)
    char    FromItemGUID[40];        //从哪个物品开始查询
    BYTE    QueryDir;        //查询方向,1-往后查,2-往前查,3-定位查询
    BYTE    QueryCount;    //查询个数,0为全部
    WORD    QueryTotalCount;    //查询条件实际总个数
    WORD    QueryRemainlCount;    //查询条件对应查询方向剩余个数
    BYTE        AuctionItemCount;        //返回拍品数量
    tagGCAuctionItem    AuctionItemList[AuctionItemCount];    //返回拍品列表
};
ServerPack/GameServerPack/HB5_Bourse/BiddingItemInfo.h
@@ -9,6 +9,7 @@
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    DWORD        BidderID;        //竞拍玩家ID,也就是当前最高竞价玩家ID
    WORD        BidderPrice;    //竞拍玩家出价
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
};
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.h
@@ -8,6 +8,7 @@
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    WORD        FamilyPlayerIDLen;
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h
@@ -8,6 +8,7 @@
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
};
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.h
@@ -7,6 +7,7 @@
    char        AddTime[19];    //上架时间
    DWORD        BidderID;        //最高竞拍玩家ID,也就是当前最高竞价玩家ID    
    DWORD        BidderPrice;    //最高竞拍价格
    char        BiddingTime[19];    //竞价时间 yyyy-MM-dd hh:mm:ss
};
struct    tagGCRefreshAuctionItemInfo
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo.des
New file
@@ -0,0 +1 @@
A3 B1 è£…备部位星数信息 #tagMCEquipPartStarInfo
ServerPack/MapServerPack/HA3_Function/EquipPartStarInfo.h
New file
@@ -0,0 +1,14 @@
// A3 B1 è£…备部位星数信息 #tagMCEquipPartStarInfo
struct    tagMCEquipPartStar
{
                WORD        EquipPackIndex;
    BYTE        Star;
};
struct    tagMCEquipPartStarInfo
{
    tagHead        Head;
    BYTE        Count;        // ä¿¡æ¯ä¸ªæ•°
    tagMCEquipPartStar    InfoList[Count];    // ä¿¡æ¯åˆ—表
};
ServerPack/MapServerPack/HA3_Function/EquipPartSuiteLVInfo.des
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ServerPack/MapServerPack/HA3_Function/EquipPartSuiteLVInfo.h
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ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo
Binary files differ
ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo.des
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@@ -0,0 +1,2 @@
A3 B3 è£…备部位强化信息 #tagMCEquipPartPlusInfo
ServerPack/MapServerPack/HA3_Function/MCEquipPartPlusInfo.h
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@@ -0,0 +1,17 @@
// A3 B3 è£…备部位强化信息 #tagMCEquipPartPlusInfo
struct    tagMCEquipPartPlusLV
{
    BYTE        PackType;
                BYTE        EquipIndex;
    WORD        EquipPartStarLV;
    DWORD        Proficiency;
                BYTE        EvolveLV;
};
struct    tagMCEquipPartPlusInfo
{
    tagHead        Head;
    BYTE        Count;        // ä¿¡æ¯ä¸ªæ•°
    tagMCEquipPartPlusLV    InfoList[Count];    // ä¿¡æ¯åˆ—表
};
ServerPack/MapServerPack/HA3_Function/MCEquipPartStarLVInfo.des
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ServerPack/MapServerPack/HA3_Function/MCEquipPartStarLVInfo.h
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ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo
ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo.des
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ServerPack/MapServerPack/HA3_Function/MWPrivilegeDataInfo.h
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ServerPack/MapServerPack/HA3_Function/RealmExpInfo
copy from ServerPack/MapServerPack/HA3_Function/EquipPartSuiteLVInfo copy to ServerPack/MapServerPack/HA3_Function/RealmExpInfo
ServerPack/MapServerPack/HA3_Function/RealmExpInfo.des
New file
@@ -0,0 +1 @@
A3 27 å¢ƒç•Œä¿®ä¸ºæ± ä¿¡æ¯ #tagMCRealmExpInfo
ServerPack/MapServerPack/HA3_Function/RealmExpInfo.h
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@@ -0,0 +1,9 @@
// A3 27 å¢ƒç•Œä¿®ä¸ºæ± ä¿¡æ¯ #tagMCRealmExpInfo
struct    tagMCRealmExpInfo
{
    tagHead        Head;
    DWORD        BeginTime;    //开始计时时间
    DWORD        CurExp;    //当前总经验
    DWORD        CurExpPoint;    //当前总经验点
};
ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.des
@@ -1 +1 @@
A3 11 é€šçŸ¥çŽ©å®¶å¢ƒç•Œæ¸¡åŠ«æ˜¯å¦å¼€å¯ #tagMCSyncRealmFBIsOpen
A3 11 é€šçŸ¥çŽ©å®¶å¢ƒç•Œä¿¡æ¯ #tagMCSyncRealmInfo
ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.h
@@ -1,11 +1,7 @@
// A3 11 é€šçŸ¥çŽ©å®¶å¢ƒç•Œæ¸¡åŠ«æ˜¯å¦å¼€å¯ #tagMCSyncRealmFBIsOpen
// A3 11 é€šçŸ¥çŽ©å®¶å¢ƒç•Œä¿¡æ¯ #tagMCSyncRealmInfo
struct    tagMCSyncRealmFBIsOpen
struct    tagMCSyncRealmInfo
{
    tagHead    Head;
    BYTE    IsOpen;    //是否开启
    WORD    SitAllTime;    //打坐总时间秒
    DWORD    SitRemainTime;    //开始打坐前剩余时间秒
    DWORD    SitStartTime;    //开始打坐时间
    DWORD    LastEnterTime;    //上次进入渡劫副本时间
    BYTE    IsPass;    //是否通关副本
};
ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState
ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState.des
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ServerPack/MapServerPack/HA5_Family/MCQueryHighLadderState.h
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ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList
ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList.des
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ServerPack/MapServerPack/HA8_Item/ShopItemBuyCntInfoList.h
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ServerPack/MapServerPack/HA8_Item/ShopItemInfoList
ServerPack/MapServerPack/HA8_Item/ShopItemInfoList.des
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ServerPack/MapServerPack/HA8_Item/ShopItemInfoList.h
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ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt
ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt.des
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ServerPack/MapServerPack/HA8_Item/ShopRefreshCnt.h
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ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord
ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord.des
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ServerPack/MapServerPack/HAA_SaleActivity/ClassUPDayAwardRecord.h
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ServerPack/MapServerPack/HAA_SaleActivity/CostProfitInfo.des
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ServerPack/MapServerPack/HAA_SaleActivity/CostProfitInfo.h
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ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo
ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo.des
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ServerPack/MapServerPack/HAA_SaleActivity/CostRankTeHuiInfo.h
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ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo
ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo.des
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ServerPack/MapServerPack/HAA_SaleActivity/RechargeRankTeHuiInfo.h
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ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList
ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList.des
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ServerPack/MapServerPack/HAA_SaleActivity/RechargeTeHuiInfoList.h
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ServerPack/MapServerPack/HB1_Role/RolePointInfo
ServerPack/MapServerPack/HB1_Role/RolePointInfo.des
New file
@@ -0,0 +1 @@
B1 07 çŽ©å®¶ç‚¹æ•°ä¿¡æ¯ #tagMCRolePointInfo
ServerPack/MapServerPack/HB1_Role/RolePointInfo.h
New file
@@ -0,0 +1,9 @@
// B1 07 çŽ©å®¶ç‚¹æ•°ä¿¡æ¯ #tagMCRolePointInfo
struct    tagMCRolePointInfo
{
    tagHead         Head;
    BYTE        PointAttrIDCount;    // ç‚¹ç±»åž‹ä¸ªæ•°
    BYTE        PointAttrIDList[PointAttrIDCount];    // ç‚¹ç±»åž‹åˆ—表
    WORD        PointValueList[PointAttrIDCount];    // ç‚¹ç±»åž‹å¯¹åº”已加自由点数列表
};