| ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA3_Function/HorsePetSkinData | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA3_Function/HorsePetSkinData.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HA3_Function/HorsePetSkinData.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake
ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake.des
New file @@ -0,0 +1 @@ A5 29 骑宠觉醒 #tagCMHorsePetAwake ClientPack/ClientToMapServer/CA5_Function/HorsePetAwake.h
New file @@ -0,0 +1,9 @@ // A5 29 骑宠觉醒 #tagCMHorsePetAwake struct tagCMHorsePetAwake { tagHead Head; WORD Type; // 1-坐骑 2-灵宠 DWORD ID; // 对应坐骑表灵宠表ID DWORD EatItemID; // 吞噬的物品ID }; ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect
ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect.des
New file @@ -0,0 +1 @@ A5 30 骑宠外观选择 #tagCMHorsePetSkinSelect ClientPack/ClientToMapServer/CA5_Function/HorsePetSkinSelect.h
New file @@ -0,0 +1,8 @@ // A5 30 骑宠外观选择 #tagCMHorsePetSkinSelect struct tagCMHorsePetSkinSelect { tagHead Head; WORD Type; // 1-坐骑 2-灵宠 DWORD ID; // 对应坐骑表灵宠表ID BYTE SkinIndex; // 外观索引 }; ServerPack/MapServerPack/HA3_Function/HorsePetSkinData
ServerPack/MapServerPack/HA3_Function/HorsePetSkinData.des
New file @@ -0,0 +1,2 @@ A3 12 通知骑宠觉醒信息 #tagMCHorsePetSkinData ServerPack/MapServerPack/HA3_Function/HorsePetSkinData.h
New file @@ -0,0 +1,17 @@ // A3 12 通知骑宠觉醒信息 #tagMCHorsePetSkinData struct tagMCHorsePetSkinInfo { BYTE Type; // 1-坐骑 2-灵宠 DWORD ID; // 对应坐骑表灵宠表ID DWORD Exp; //经验 BYTE SkinLV; //觉醒等级 BYTE SkinIndex; //当前选择外观 }; struct tagMCHorsePetSkinData { tagHead Head; BYTE Num; //个数 tagMCHorsePetSkinInfo InfoList[Num]; // 数据列表 };