ClientPack/ClientToGameServer/CB3_PlayerSocial/CharmOfferBillboardQuerycopy from "ClientPack/ClientToMapServer/B3 \347\244\276\344\272\244/SendFlowers" copy to ClientPack/ClientToGameServer/CB3_PlayerSocial/CharmOfferBillboardQuery
ClientPack/ClientToGameServer/CB3_PlayerSocial/CharmOfferBillboardQuery.des
New file @@ -0,0 +1 @@ B3 09 é åè´¡ç®æ¦æ¥ç #tagCGCharmOfferBillboardQuery ClientPack/ClientToGameServer/CB3_PlayerSocial/CharmOfferBillboardQuery.h
New file @@ -0,0 +1,9 @@ // B3 09 é åè´¡ç®æ¦æ¥ç #tagCGCharmOfferBillboardQuery struct tagCGCharmOfferBillboardQuery { tagHead Head; DWORD PlayerID; // é åç©å®¶ID BYTE QueryType; // æ¥çç±»åï¼ 1-æ»æ¦ï¼2-卿¦ï¼3-æ¥æ¦ BYTE QueryCount; // æ¥ç忬¡æ°éï¼æå¤§255 }; ClientPack/ClientToMapServer/B3 Éç½»/SendFlowers.des
File was deleted ClientPack/ClientToMapServer/B3 Éç½»/SendFlowers.h
File was deleted ClientPack/ClientToMapServer/B3 Éç½»/SendGifts
ClientPack/ClientToMapServer/B3 Éç½»/SendGifts.des
New file @@ -0,0 +1 @@ B3 10 éç¤¼ç© #tagCMSendGifts ClientPack/ClientToMapServer/B3 Éç½»/SendGifts.h
New file @@ -0,0 +1,10 @@ // B3 10 éç¤¼ç© #tagCMSendGifts struct tagCMSendGifts { tagHead Head; DWORD TagPlayerID; // ç®æ ç©å®¶ID WORD GiftNum; // èµ é礼ç©ç¼å· DWORD GiftCount; // èµ éç¤¼ç©æ°é BYTE IsAutoBuy; // æ¯å¦èªå¨è´ä¹° }; ServerPack/GameServerPack/HB3_PlayerSocial/CharmOfferBillboardDataList
ServerPack/GameServerPack/HB3_PlayerSocial/CharmOfferBillboardDataList.des
New file @@ -0,0 +1 @@ B3 19 é åè´¡ç®æ¦ #tagGCCharmOfferBillboardDataList ServerPack/GameServerPack/HB3_PlayerSocial/CharmOfferBillboardDataList.h
New file @@ -0,0 +1,19 @@ // B3 19 é åè´¡ç®æ¦ #tagGCCharmOfferBillboardDataList struct tagGCCharmOfferBillboardData { DWORD OrderIndex; //忬¡ç´¢å¼ï¼0代表第ä¸å DWORD PlayerID; // ç©å®¶ID - è´¡ç®è BYTE NameLen; char PlayerName[NameLen]; DWORD CharmValue; //è´¡ç®é åå¼ }; struct tagGCCharmOfferBillboardDataList { tagHead Head; DWORD PlayerID; // é åç©å®¶ID BYTE QueryType; // æ¥çç±»åï¼ 1-æ»æ¦ï¼2-卿¦ï¼3-æ¥æ¦ BYTE DataCount; tagGCCharmOfferBillboardData OfferBillboardDataList[DataCount]; }; ServerPack/GameServerPack/HB3_PlayerSocial/PlayerCharmValueInfocopy from ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK copy to ServerPack/GameServerPack/HB3_PlayerSocial/PlayerCharmValueInfo
ServerPack/GameServerPack/HB3_PlayerSocial/PlayerCharmValueInfo.des
New file @@ -0,0 +1 @@ B3 25 ç©å®¶é åå¼ä¿¡æ¯ #tagGCPlayerCharmValueInfo ServerPack/GameServerPack/HB3_PlayerSocial/PlayerCharmValueInfo.h
New file @@ -0,0 +1,9 @@ // B3 25 ç©å®¶é åå¼ä¿¡æ¯ #tagGCPlayerCharmValueInfo struct tagGCPlayerCharmValueInfo { tagHead Head; DWORD CharmValueTotal; //å½åé åå¼ - æ» DWORD CharmValueWeek; //å½åé åå¼ - å¨ DWORD CharmValueDay; //å½åé åå¼ - æ¥ }; ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK.des
File was deleted ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK.h
File was deleted ServerPack/GameServerPack/HB3_PlayerSocial/SendGiftsOKListcopy from ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK copy to ServerPack/GameServerPack/HB3_PlayerSocial/SendGiftsOKList
ServerPack/GameServerPack/HB3_PlayerSocial/SendGiftsOKList.des
New file @@ -0,0 +1 @@ B3 20 éç¤¼ç©æåéç¥ #tagGCSendGiftsOKList ServerPack/GameServerPack/HB3_PlayerSocial/SendGiftsOKList.h
New file @@ -0,0 +1,18 @@ // B3 20 éç¤¼ç©æåéç¥ #tagGCSendGiftsOKList struct tagGCSendGiftsOK { BYTE NameLen; char Name[NameLen]; // èµ éæ¹ç©å®¶å DWORD PlayerID; // èµ éæ¹ç©å®¶ID WORD GiftNum; // èµ é礼ç©ç¼å· DWORD GiftCount; // èµ éç¤¼ç©æ°é DWORD SendTime; // èµ éæ¶é´æ³ }; struct tagGCSendGiftsOKList { tagHead Head; WORD Count; tagGCSendGiftsOK SendGiftsOKList[Count]; }; ServerPack/GameServerPack/HB3_PlayerSocial/SocialCouplescopy from ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK copy to ServerPack/GameServerPack/HB3_PlayerSocial/SocialCouples
ServerPack/GameServerPack/HB3_PlayerSocial/SocialCouples.des
New file @@ -0,0 +1 @@ B3 14 ç¤¾äº¤äººç¾¤ä¼´ä¾£ä¿¡æ¯ #tagGCSocialCouples ServerPack/GameServerPack/HB3_PlayerSocial/SocialCouples.h
New file @@ -0,0 +1,15 @@ // B3 14 ç¤¾äº¤äººç¾¤ä¼´ä¾£ä¿¡æ¯ #tagGCSocialCouples struct tagGCSocialCouple { DWORD PlayerID; DWORD CoupleID; //ä¼´ä¾£ID }; struct tagGCSocialCouples { tagHead Head; WORD Count; tagGCSocialCouple Player[Count]; //size = Count }; ServerPack/GameServerPack/HB3_PlayerSocial/tagGCFriendInfo.h
@@ -8,7 +8,6 @@ WORD LV; //ç级 WORD RealmLV; //å¢ç BYTE OnlineType; //0ä¸å¨çº¿ 1å¨çº¿ 2è±æºå¨çº¿ DWORD CoupleID; //ä¼´ä¾£ID }; ServerPack/GameServerPack/HB3_PlayerSocial/tagGCGroupPlayers.h
@@ -3,15 +3,14 @@ struct tagGCGroupPlayer { DWORD PlayerID; DWORD SortValue; DWORD Intimacy; //亲å¯åº¦ - 好åç»ææå¼ DWORD SortValue; // 亲å¯ç»æ¶ä¸ºäº²å¯åº¦ }; struct tagGCGroupPlayers { tagHead Head; BYTE GroupType; // åç» 1 æè¿è系人 2 好å 3 ä»äºº 4 é»åå BYTE GroupType; // åç» 1 æè¿è系人 2 好å 3 ä»äºº 4 é»åå 5亲å¯ç» WORD Count; tagGCGroupPlayer Players[Count]; //size = Count }; ServerPack/MapServerPack/B3 Éç½»/CharmInfo
ServerPack/MapServerPack/B3 Éç½»/CharmInfo.des
File was deleted ServerPack/MapServerPack/B3 Éç½»/CharmInfo.h
File was deleted ServerPack/MapServerPack/B3 Éç½»/CoupleInfo.h
@@ -7,4 +7,5 @@ DWORD NewMarryTime; // æ°å©æ¶é´æ³ï¼ ç§ï¼è®¡ç®ç»å©å¤©æ°æè¯¥æ¶é´è®¡ç® DWORD MarryTime; // æè¿ä¸æ¬¡æäº²æåæ¶é´æ³ï¼ ç§ï¼è®¡ç®å¯ç¦»å©æ¶é´æè¯¥æ¶é´è®¡ç® DWORD BridePriceState; // èç¤¼ç¶æï¼æäºè¿å¶ä½å卿¯å¦å·²è´ä¹° DWORD MarryBreakReqTime; // æè¿ä¸æ¬¡è¯·æ±å离æ¶é´æ³ï¼ ç§ };