少年修仙传服务端代码子仓库
8585 【主干】【gt_1.101.1】【BT3】【bt3_1.100.1】【后端】竞技场(战力超20亿支持相关封包修改)
2个文件已修改
6个文件已添加
29 ■■■■■ 已修改文件
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.h 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.des
New file
@@ -0,0 +1 @@
A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.h
New file
@@ -0,0 +1,7 @@
// A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer
struct    tagCGQueryArenaBattlePlayer
{
    tagHead        Head;
    DWORD        PlayerID;        //目标玩家ID,仅支持查真实玩家
};
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.des
New file
@@ -0,0 +1 @@
A9 26 竞技场对战玩家最新信息 #tagGCArenaBattlePlayerInfo
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.h
New file
@@ -0,0 +1,14 @@
// A9 26 竞技场对战玩家最新信息 #tagGCArenaBattlePlayerInfo
struct    tagGCArenaBattlePlayerInfo
{
    tagHead        Head;
    DWORD        PlayerID;        //目标玩家ID
    char        PlayerName[33];
    BYTE        Job;
    WORD        LV;        //等级
    WORD        RealmLV;        //境界,机器人读境界表取等级对应境界
    DWORD        FightPower;    //战力求余亿部分,机器人读等级表取等级对应战力
    DWORD        FightPoweEx;    //战力整除亿部分,机器人读等级表取等级对应战力
    DWORD        Score;    //积分
};
ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
@@ -7,7 +7,8 @@
    BYTE        Job;
    WORD        LV;        //等级
    WORD        RealmLV;        //境界,机器人读境界表取等级对应境界
    DWORD        FightPower;    //战力,机器人读等级表取等级对应战力
    DWORD        FightPower;    //战力求余亿部分,机器人读等级表取等级对应战力
    DWORD        FightPoweEx;    //战力整除亿部分,机器人读等级表取等级对应战力
    BYTE        AddScoreLen;
    char        AddScore[AddScoreLen];    //本次对战增加的积分,有正负
    BYTE        IsWin;    //是否获胜
ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
@@ -7,7 +7,8 @@
    BYTE        Job;
    WORD        LV;        //等级
    WORD        RealmLV;        //境界,机器人读境界表取等级对应境界
    DWORD        FightPower;    //战力,机器人读等级表取等级对应战力
    DWORD        FightPower;    //战力求余亿部分,机器人读等级表取等级对应战力
    DWORD        FightPoweEx;    //战力整除亿部分,机器人读等级表取等级对应战力
    DWORD        Score;    //积分
};