| ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.des
New file @@ -0,0 +1 @@ A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattlePlayer.h
New file @@ -0,0 +1,7 @@ // A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer struct tagCGQueryArenaBattlePlayer { tagHead Head; DWORD PlayerID; //目标玩家ID,仅支持查真实玩家 }; ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo
ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.des
New file @@ -0,0 +1 @@ A9 26 竞技场对战玩家最新信息 #tagGCArenaBattlePlayerInfo ServerPack/GameServerPack/HA9_Function/ArenaBattlePlayerInfo.h
New file @@ -0,0 +1,14 @@ // A9 26 竞技场对战玩家最新信息 #tagGCArenaBattlePlayerInfo struct tagGCArenaBattlePlayerInfo { tagHead Head; DWORD PlayerID; //目标玩家ID char PlayerName[33]; BYTE Job; WORD LV; //等级 WORD RealmLV; //境界,机器人读境界表取等级对应境界 DWORD FightPower; //战力求余亿部分,机器人读等级表取等级对应战力 DWORD FightPoweEx; //战力整除亿部分,机器人读等级表取等级对应战力 DWORD Score; //积分 }; ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
@@ -7,7 +7,8 @@ BYTE Job; WORD LV; //等级 WORD RealmLV; //境界,机器人读境界表取等级对应境界 DWORD FightPower; //战力,机器人读等级表取等级对应战力 DWORD FightPower; //战力求余亿部分,机器人读等级表取等级对应战力 DWORD FightPoweEx; //战力整除亿部分,机器人读等级表取等级对应战力 BYTE AddScoreLen; char AddScore[AddScoreLen]; //本次对战增加的积分,有正负 BYTE IsWin; //是否获胜 ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
@@ -7,7 +7,8 @@ BYTE Job; WORD LV; //等级 WORD RealmLV; //境界,机器人读境界表取等级对应境界 DWORD FightPower; //战力,机器人读等级表取等级对应战力 DWORD FightPower; //战力求余亿部分,机器人读等级表取等级对应战力 DWORD FightPoweEx; //战力整除亿部分,机器人读等级表取等级对应战力 DWORD Score; //积分 };