ClientPack/ClientToGameServer/CC0_CrossRealm/ChampionshipOfficialApplyReply
ClientPack/ClientToGameServer/CC0_CrossRealm/ChampionshipOfficialApplyReply.des
New file @@ -0,0 +1 @@ C0 21 跨服排位仙官申请回应 #tagCGChampionshipOfficialApplyReply ClientPack/ClientToGameServer/CC0_CrossRealm/ChampionshipOfficialApplyReply.h
New file @@ -0,0 +1,10 @@ // C0 21 跨服排位仙官申请回应 #tagCGChampionshipOfficialApplyReply struct tagCGChampionshipOfficialApplyReply { tagHead Head; WORD MainOfficialID; //界主官职ID WORD OfficialID; //申请官职ID DWORD PlayerID; //申请的玩家ID BYTE IsOK; //是否同意;1-是;0-否 }; ClientPack/ClientToGameServer/CC0_CrossRealm/ChmpionshipOfficialApplyReply.des
File was deleted ClientPack/ClientToGameServer/CC0_CrossRealm/ChmpionshipOfficialApplyReply.h
File was deleted ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipGuesscopy from ClientPack/ClientToMapServer/CC1_CrossRealm/ChmpionshipOfficialApply copy to ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipGuess
ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipGuess.des
New file @@ -0,0 +1 @@ C1 22 跨服排位竞猜 #tagCMChampionshipGuess ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipGuess.h
New file @@ -0,0 +1,11 @@ // C1 22 跨服排位竞猜 #tagCMChampionshipGuess struct tagCMChampionshipGuess { tagHead Head; BYTE ZoneID; //排位数据分区ID BYTE GuessType; //竞猜类型 8-8强;4-4强排位 DWORD PlayerID; //目标玩家ID BYTE GuessCount; //投注/追加份数 BYTE GuessRank; // 竞猜名次,没有名次的竞猜默认0;1-代表第一名 }; ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipOfficialApply
ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipOfficialApply.des
New file @@ -0,0 +1 @@ C1 20 跨服排位仙官申请 #tagCMChampionshipOfficialApply ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipOfficialApply.h
New file @@ -0,0 +1,9 @@ // C1 20 跨服排位仙官申请 #tagCMChampionshipOfficialApply struct tagCMChampionshipOfficialApply { tagHead Head; BYTE ZoneID; //仙官数据分区ID WORD MainOfficialID; //界主官职ID WORD OfficialID; //申请官职ID }; ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipOfficialChallenge.h
@@ -3,6 +3,7 @@ struct tagCMChampionshipOfficialChallenge { tagHead Head; BYTE ZoneID; //仙官数据分区ID WORD MainOfficialID; //界主官职ID WORD OfficialID; //挑战的目标官职ID DWORD PlayerID; //挑战时的目标玩家ID ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipWorshipcopy from ClientPack/ClientToMapServer/CC1_CrossRealm/ChmpionshipOfficialApply copy to ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipWorship
ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipWorship.des
New file @@ -0,0 +1 @@ C1 23 跨服排位膜拜 #tagCMChampionshipWorship ClientPack/ClientToMapServer/CC1_CrossRealm/ChampionshipWorship.h
New file @@ -0,0 +1,8 @@ // C1 23 跨服排位膜拜 #tagCMChampionshipWorship struct tagCMChampionshipWorship { tagHead Head; BYTE ZoneID; //仙官数据分区ID DWORD PlayerID; //目标玩家ID }; ClientPack/ClientToMapServer/CC1_CrossRealm/ChmpionshipOfficialApply.des
File was deleted ClientPack/ClientToMapServer/CC1_CrossRealm/ChmpionshipOfficialApply.h
File was deleted ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPriInfocopy from ServerPack/GameServerPack/HC0_CrossRealm/ChmpionshipOfficialApplyReplyRet copy to ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPriInfo
ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPriInfo.des
New file @@ -0,0 +1 @@ C0 23 跨服排位竞猜个人信息 #tagGCChampionshipGuessPriInfo ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPriInfo.h
New file @@ -0,0 +1,23 @@ // C0 23 跨服排位竞猜个人信息 #tagGCChampionshipGuessPriInfo struct tagGCChampionshipGuessPlayerPri { DWORD PlayerID; // 目标玩家ID DWORD MoneyTotal; // 已投注该玩家货币总数 BYTE GuessRank; // 竞猜名次,没有名次的竞猜默认0;1-代表第一名 }; struct tagGCChampionshipGuessPriList { BYTE GuessType; //竞猜类型 8-8强;4-4强排位 BYTE PlayerCount; tagGCChampionshipGuessPlayerPri GuessPlayerList[PlayerCount]; // 被竞猜玩家列表 }; struct tagGCChampionshipGuessPriInfo { tagHead Head; BYTE ZoneID; // 排位数据分区ID BYTE Count; tagGCChampionshipGuessPriList GuessList[Count]; }; ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPubInfocopy from ServerPack/GameServerPack/HC0_CrossRealm/ChmpionshipOfficialApplyReplyRet copy to ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPubInfo
ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPubInfo.des
New file @@ -0,0 +1 @@ C0 22 跨服排位竞猜公共信息 #tagGCChampionshipGuessPubInfo ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipGuessPubInfo.h
New file @@ -0,0 +1,22 @@ // C0 22 跨服排位竞猜公共信息 #tagGCChampionshipGuessPubInfo struct tagGCChampionshipGuessPlayerPub { DWORD PlayerID; // 目标玩家ID DWORD SupportCount; // 支持人数 }; struct tagGCChampionshipGuessPubList { BYTE GuessType; //竞猜类型 8-8强;4-4强排位 BYTE PlayerCount; tagGCChampionshipGuessPlayerPub GuessPlayerList[PlayerCount]; // 被竞猜玩家列表 }; struct tagGCChampionshipGuessPubInfo { tagHead Head; BYTE ZoneID; // 排位数据分区ID BYTE Count; tagGCChampionshipGuessPubList GuessList[Count]; }; ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipOfficialApplyReplyRet
ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipOfficialApplyReplyRet.des
New file @@ -0,0 +1 @@ C0 19 跨服排位仙官申请回应结果 #tagGCChampionshipOfficialApplyReplyRet ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipOfficialApplyReplyRet.h
File was renamed from ServerPack/GameServerPack/HC0_CrossRealm/ChmpionshipOfficialApplyReplyRet.h @@ -1,6 +1,6 @@ // C0 19 跨服排位仙官申请回应结果 #tagGCChmpionshipOfficialApplyReplyRet // C0 19 跨服排位仙官申请回应结果 #tagGCChampionshipOfficialApplyReplyRet struct tagGCChmpionshipOfficialApplyReplyRet struct tagGCChampionshipOfficialApplyReplyRet { tagHead Head; BYTE NameLen; ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipOfficialChallengeRecordInfo.h
@@ -4,8 +4,8 @@ { BYTE NameLen; char PlayerName[NameLen]; char TimeStr[19]; // 结算时间,格式 yyyy-MM-dd HH:mm:ss BYTE IsWin; //是否获胜;1-是;0-否;目前暂只记录获胜记录 DWORD ChallengeTime; //挑战时间戳 BYTE Ret; //挑战结果;0-失败;1-获胜; }; struct tagGCChampionshipOfficialChallengeRecordInfo ServerPack/GameServerPack/HC0_CrossRealm/ChampionshipOfficialInfo.h
@@ -17,6 +17,7 @@ DWORD OfficialID; // 官职ID DWORD LastDismissJuniorTime; // 上次辞退下级仙官时间戳,跨服时间,如果自己是本界主时,用于计算辞退CD DWORD WorshipCount; // 被膜拜次数 BYTE WorshipDouble; // 今日是否双倍膜拜,仅在规定时间点内有用 tagGCChampionshipOfficialPlayer OfficialPlayer; // 任职玩家信息,可能没有 BYTE ApplyPlayerCount; // 申请该仙官玩家数 tagGCChampionshipOfficialPlayer ApplyPlayerList[ApplyPlayerCount]; // 申请该仙官玩家列表 @@ -25,7 +26,7 @@ struct tagGCChampionshipOfficialInfo { tagHead Head; BYTE ZoneID; // 分区ID BYTE ZoneID; // 官职数据分区ID BYTE OfficialCount; // 官职数,包含界主及所有仙官 tagGCChampionshipOfficial OfficialList[OfficialCount]; }; ServerPack/GameServerPack/HC0_CrossRealm/ChmpionshipOfficialApplyReplyRet.des
File was deleted ServerPack/GameServerPack/HC0_CrossRealm/CrossChampionshipPKZoneGroupInfo.h
@@ -32,7 +32,7 @@ tagHead Head; DWORD ActID; // 活动ID,活动ID不同则可重置前端排位赛相关缓存数据 BYTE StateError; // 本次活动是否已经出现流程状态异常;如服务器异常或维护服务器导致跳过步骤,则会废弃该次比赛,直到下次新活动; BYTE ZoneID; // 分区ID BYTE ZoneID; // 排位分区ID BYTE PlayerCount; // 参赛玩家数 tagGCCrossChampionshipPKPlayer PlayerList[PlayerCount]; WORD GroupCount; ServerPack/MapServerPack/HC1_CrossRealm/ChampionshipPlayerInfocopy from ServerPack/GameServerPack/HC0_CrossRealm/ChmpionshipOfficialApplyReplyRet copy to ServerPack/MapServerPack/HC1_CrossRealm/ChampionshipPlayerInfo
ServerPack/MapServerPack/HC1_CrossRealm/ChampionshipPlayerInfo.des
New file @@ -0,0 +1 @@ C1 09 跨服排位玩家信息 #tagMCChampionshipPlayerInfo ServerPack/MapServerPack/HC1_CrossRealm/ChampionshipPlayerInfo.h
New file @@ -0,0 +1,7 @@ // C1 09 跨服排位玩家信息 #tagMCChampionshipPlayerInfo struct tagMCChampionshipPlayerInfo { tagHead Head; BYTE WorshipCount; // 今日已膜拜次数 };