| ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction
ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction.des
New file @@ -0,0 +1 @@ B4 21 回合战斗对象开始行动 #tagMCTurnFightObjAction ServerPack/MapServerPack/HB4_FightDefine/TurnFightObjAction.h
New file @@ -0,0 +1,9 @@ // B4 21 回合战斗对象开始行动 #tagMCTurnFightObjAction struct tagMCTurnFightObjAction { tagHead Head; BYTE TurnNum; // 当前轮次 DWORD ObjID; BYTE ObjType; };