少年修仙传服务端代码子仓库
10261 【越南】【砍树】【英文】仙盟徽章增加定制仙盟ID支持; 增加聊天气泡,聊天表情;
1个文件已修改
6个文件已添加
36 ■■■■■ 已修改文件
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA7_Interaction/ChatBubbleBoxState.h 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo.h 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP.des
New file
@@ -0,0 +1 @@
A2 36 聊天气泡框升星 #tagCMChatBubbleBoxStarUP
ClientPack/ClientToMapServer/CA2_Interaction/ChatBubbleBoxStarUP.h
New file
@@ -0,0 +1,7 @@
// A2 36 聊天气泡框升星 #tagCMChatBubbleBoxStarUP
struct    tagCMChatBubbleBoxStarUP
{
    tagHead         Head;
    BYTE        BoxID;    //气泡ID
};
ServerPack/MapServerPack/HA7_Interaction/ChatBubbleBoxState.h
@@ -1,8 +1,16 @@
// A7 17 聊天气泡框状态 #tagMCChatBubbleBoxState
struct    tagMCChatBubbleBoxState
struct    tagMCChatBubbleBox
{
    BYTE        BoxID;        //气泡ID
    BYTE        State;        //是否已激活
    DWORD        EndTime;        //到期时间戳,0为永久
    BYTE        Star;        //星级
};
struct    tagMCChatBubbleBoxState
{
    tagHead         Head;
    DWORD        BoxState;    // 按二进制位存储代表是否已开启,暂支持31位,以后有需要再加
    BYTE        Count;
    tagMCChatBubbleBox    BoxList[Count];
};
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo.des
New file
@@ -0,0 +1 @@
A7 21 表情包信息 #tagMCEmojiPackInfo
ServerPack/MapServerPack/HA7_Interaction/EmojiPackInfo.h
New file
@@ -0,0 +1,15 @@
// A7 21 表情包信息 #tagMCEmojiPackInfo
struct    tagMCEmojiPack
{
    BYTE        PackID;        //表情包ID
    BYTE        State;        //是否已激活
    DWORD        EndTime;        //到期时间戳,0为永久
};
struct    tagMCEmojiPackInfo
{
    tagHead         Head;
    BYTE        Count;
    tagMCEmojiPack    EmojiPackList[Count];
};