ClientPack/ClientToMapServer/CA6_Family/ChuangongOP
ClientPack/ClientToMapServer/CA6_Family/ChuangongOP.des
New file @@ -0,0 +1 @@ A6 15 传功操作 #tagCMChuangongOP ClientPack/ClientToMapServer/CA6_Family/ChuangongOP.h
New file @@ -0,0 +1,9 @@ // A6 15 传功操作 #tagCMChuangongOP struct tagCMChuangongOP { tagHead Head; BYTE OPType; // 操作类型:1-邀请;2-回应;3-领奖; DWORD PlayerID; // 目标玩家ID;回应时为邀请方玩家ID BYTE OPData; // 操作数据,可选:回应时为是否同意 }; ServerPack/GameServerPack/HA4_Family/ChuangongInviteInfo
ServerPack/GameServerPack/HA4_Family/ChuangongInviteInfo.des
New file @@ -0,0 +1 @@ A4 11 传功邀请信息 #tagGCChuangongInviteInfo ServerPack/GameServerPack/HA4_Family/ChuangongInviteInfo.h
New file @@ -0,0 +1,12 @@ // A4 11 传功邀请信息 #tagGCChuangongInviteInfo struct tagGCChuangongInviteInfo { tagHead Head; DWORD PlayerID; // 发起邀请的玩家ID BYTE NameLen; char Name[NameLen]; // 发起邀请的玩家名,size = NameLen WORD LV; // 玩家等级 BYTE Job; // 玩家职业 WORD RealmLV; // 玩家境界等级 }; ServerPack/GameServerPack/HA4_Family/ChuangongStart
ServerPack/GameServerPack/HA4_Family/ChuangongStart.des
New file @@ -0,0 +1 @@ A4 12 传功开始 #tagGCChuangongStart ServerPack/GameServerPack/HA4_Family/ChuangongStart.h
New file @@ -0,0 +1,12 @@ // A4 12 传功开始 #tagGCChuangongStart struct tagGCChuangongStart { tagHead Head; DWORD PlayerID; // 一起传功的玩家ID BYTE NameLen; char Name[NameLen]; // 玩家名,size = NameLen WORD LV; // 玩家等级 BYTE Job; // 玩家职业 WORD RealmLV; // 玩家境界等级 }; ServerPack/MapServerPack/HA5_Family/ChuangongResult
ServerPack/MapServerPack/HA5_Family/ChuangongResult.des
New file @@ -0,0 +1 @@ A5 10 传功奖励结果 #tagMCChuangongResult ServerPack/MapServerPack/HA5_Family/ChuangongResult.h
New file @@ -0,0 +1,18 @@ // A5 10 传功奖励结果 #tagMCChuangongResult struct tagMCChuangongItem { DWORD ItemID; WORD ItemCount; }; struct tagMCChuangongResult { tagHead Head; WORD FromLV; // 传功前等级 WORD ToLV; // 传功后等级 DWORD Exp; // 获得经验求余亿部分 DWORD ExpPoint; // 获得经验整除亿部分 BYTE ItemCount; tagMCChuangongItem AwardItemList[ItemCount]; // 奖励物品列表 };