| ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| MapServerToGameServer/PlayerCache/MGUpdatePlayerCache.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData
ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData.des
New file @@ -0,0 +1 @@ A1 09 同步打包玩家数据 #tagCMSycnPlayerPackData ClientPack/ClientToMapServer/CA1_Sys/SycnPlayerPackData.h
New file @@ -0,0 +1,6 @@ // A1 09 同步打包玩家数据 #tagCMSycnPlayerPackData struct tagCMSycnPlayerPackData { tagHead Head; }; ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight
ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight.des
New file @@ -0,0 +1 @@ B4 11 镜像战斗 #tagCMMirrorFight ClientPack/ClientToMapServer/CB4_FightDefine/MirrorFight.h
New file @@ -0,0 +1,10 @@ // B4 11 镜像战斗 #tagCMMirrorFight struct tagCMMirrorFight { tagHead Head; DWORD MapID; // 自定义地图ID,如竞技场等 WORD FuncLineID; DWORD TagPlayeID; // 目标玩家ID,支持跨服玩家ID BYTE CmdType; // 命令类型: 0-创建战斗;1-开始战斗;2-战斗中跳过;3-不创建战斗直接得结果 }; MapServerToGameServer/PlayerCache/MGUpdatePlayerCache.h
@@ -51,4 +51,9 @@ char ItemData19[ItemDataSize19]; WORD ItemDataSize20; char ItemData20[ItemDataSize20]; BYTE PackDataSyncState; // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服 DWORD PackDataLen; char PackData[PackDataLen]; WORD PackMsgLen; char PackMsg[PackMsgLen]; };