8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿, 封包A401 A3A1 A112)
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| | | char Name[NameLen]; //size=NameLen
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| | | WORD PlayerLV; //玩家等级
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| | | BYTE PlayeJob; //玩家职业
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| | | DWORD PlayeFightPower; //玩家战斗力
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| | | DWORD PlayeFightPower; //玩家战斗力,求余亿部分
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| | | DWORD PlayeFightPowerEx; //玩家战斗力,整除亿部分,1代表1亿
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| | | DWORD RequestTime; //申请时间
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| | | BYTE IsOnLine; //是否在线
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| | | DWORD ExAttr18; //预留的扩展属性字段,用来存放项目特定的属性
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| | | DWORD ExAttr19; //预留的扩展属性字段,用来存放项目特定的属性
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| | | DWORD ExAttr20; //预留的扩展属性字段,用来存放项目特定的属性
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| | | DWORD HPEx; //当前血量 超过E的记录
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| | | };
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| | | struct tagMCModuleFightPowerInfo
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| | | {
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| | | tagHead Head;
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| | | DWORD TotalFightPower; //总战斗力
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| | | DWORD TotalFightPower; //总战斗力,求余亿部分
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| | | DWORD TotalFightPoweEx; //总战斗力,整除亿部分,1代表1亿
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| | | BYTE MFPCnt; //模块战斗力总数
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| | | tagMCModuleFightPower MFPList[MFPCnt];
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| | | };
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