| ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.des
File was deleted ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.h
File was deleted ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.des
New file @@ -0,0 +1 @@ B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItemInfo ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItemInfo.h
New file @@ -0,0 +1,17 @@ // B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItemInfo struct tagGCRefreshAuctionItem { char ItemGUID[40]; BYTE AuctionType; //拍品类型,0-全服拍品,1-仙盟拍品 char AddTime[19]; //上架时间 DWORD BidderID; //最高竞拍玩家ID,也就是当前最高竞价玩家ID DWORD BidderPrice; //最高竞拍价格 }; struct tagGCRefreshAuctionItemInfo { tagHead Head; BYTE RefreshCount; tagGCRefreshAuctionItem RefreshAuctionItemList[RefreshCount]; };