ClientPack/ClientToGameServer/CA9_Function/LikeXiangong
ClientPack/ClientToGameServer/CA9_Function/LikeXiangong.des
New file @@ -0,0 +1 @@ A9 07 点赞仙宫 #tagCGLikeXiangong ClientPack/ClientToGameServer/CA9_Function/LikeXiangong.h
New file @@ -0,0 +1,7 @@ // A9 07 点赞仙宫 #tagCGLikeXiangong struct tagCGLikeXiangong { tagHead Head; WORD XiangongID; // 仙宫ID,为0时代表每日的仙宫点赞 }; ClientPack/ClientToGameServer/CA9_Function/QueryXiangongRecPlayers
ClientPack/ClientToGameServer/CA9_Function/QueryXiangongRecPlayers.des
New file @@ -0,0 +1 @@ A9 06 查看仙宫仙名录 #tagCGQueryXiangongRecPlayers ClientPack/ClientToGameServer/CA9_Function/QueryXiangongRecPlayers.h
New file @@ -0,0 +1,7 @@ // A9 06 查看仙宫仙名录 #tagCGQueryXiangongRecPlayers struct tagCGQueryXiangongRecPlayers { tagHead Head; WORD XiangongID; // 仙宫ID }; ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo
ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.des
New file @@ -0,0 +1 @@ A9 27 仙宫新晋玩家信息 #tagGCXiangongNewPlayerInfo ServerPack/GameServerPack/HA9_Function/XiangongNewPlayerInfo.h
New file @@ -0,0 +1,24 @@ // A9 27 仙宫新晋玩家信息 #tagGCXiangongNewPlayerInfo struct tagGCXiangongNewPlayer { DWORD AddTime; // 新晋时间戳 DWORD ServerID; DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // 玩家名,size = NameLen WORD LV; // 玩家等级 BYTE Job; // 玩家职业 WORD RealmLV; // 玩家境界 DWORD EquipShowSwitch; BYTE EquipShowIDCount; DWORD EquipShowID[EquipShowIDCount]; }; struct tagGCXiangongNewPlayerInfo { tagHead Head; WORD XiangongID; // 仙宫ID BYTE NewPlayerCount; tagGCXiangongNewPlayer NewPlayerList[NewPlayerCount]; }; ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo
ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.des
New file @@ -0,0 +1 @@ A9 28 仙宫仙名录玩家信息 #tagGCXiangongRecPlayerInfo ServerPack/GameServerPack/HA9_Function/XiangongRecPlayerInfo.h
New file @@ -0,0 +1,21 @@ // A9 28 仙宫仙名录玩家信息 #tagGCXiangongRecPlayerInfo struct tagGCXiangongRecPlayer { DWORD AddTime; // 新晋时间戳 DWORD ServerID; DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // 玩家名,size = NameLen WORD LV; // 玩家等级 BYTE Job; // 玩家职业 WORD RealmLV; // 玩家境界 }; struct tagGCXiangongRecPlayerInfo { tagHead Head; WORD XiangongID; // 仙宫ID BYTE RecPlayerCount; tagGCXiangongRecPlayer RecPlayerList[RecPlayerCount]; }; ServerPack/MapServerPack/HB1_Role/TiandaoTreeInfo
ServerPack/MapServerPack/HB1_Role/TiandaoTreeInfo.des
New file @@ -0,0 +1 @@ B1 15 天道树信息 #tagMCTiandaoTreeInfo ServerPack/MapServerPack/HB1_Role/TiandaoTreeInfo.h
New file @@ -0,0 +1,9 @@ // B1 15 天道树信息 #tagMCTiandaoTreeInfo struct tagMCTiandaoTreeInfo { tagHead Head; DWORD Qiyun; // 当前气运值 BYTE AwardCount; // 天道果领取记录值个数 DWORD AwardStateList[AwardCount]; // 天道果领取记录值列表,按奖励索引位二进制记录是否已领取,一个值可存31位,如值1存0~30,值2存31~61,... }; ServerPack/MapServerPack/HB1_Role/XiangongInfo
ServerPack/MapServerPack/HB1_Role/XiangongInfo.des
New file @@ -0,0 +1 @@ B1 14 仙宫信息 #tagMCXiangongInfo ServerPack/MapServerPack/HB1_Role/XiangongInfo.h
New file @@ -0,0 +1,15 @@ // B1 14 仙宫信息 #tagMCXiangongInfo struct tagMCXiangong { WORD XiangongID; // 仙宫ID BYTE LikeStateToday; // 今日是否已点赞 }; struct tagMCXiangongInfo { tagHead Head; BYTE LikeStateToday; // 今日是否已点赞,指仙宫的外层点赞,非某个指定仙宫 BYTE XiangongCount; tagMCXiangong XiangongList[XiangongCount]; };