ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallKick
ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallKick.des
New file @@ -0,0 +1 @@ C0 08 跨服战场召集场次踢人 #tagCGCrossBattlefieldCallKick ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldCallKick.h
New file @@ -0,0 +1,9 @@ // C0 08 跨服战场召集场次踢人 #tagCGCrossBattlefieldCallKick struct tagCGCrossBattlefieldCallKick { tagHead Head; BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 DWORD TagPlayerID; //目标玩家ID,即要被踢出去的玩家ID }; ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldJoinByCall
ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldJoinByCall.des
New file @@ -0,0 +1 @@ C0 07 跨服战场加入召集场次 #tagCGCrossBattlefieldJoinByCall ClientPack/ClientToGameServer/CC0_CrossRealm/CrossBattlefieldJoinByCall.h
New file @@ -0,0 +1,9 @@ // C0 07 跨服战场加入召集场次 #tagCGCrossBattlefieldJoinByCall struct tagCGCrossBattlefieldJoinByCall { tagHead Head; BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 DWORD BuyPlayerID; //加入目标玩家的召集队伍,即购买召集场的玩家ID }; ClientPack/ClientToMapServer/CC1_CrossRealm/CrossBattlefieldBuyOpen
ClientPack/ClientToMapServer/CC1_CrossRealm/CrossBattlefieldBuyOpen.des
New file @@ -0,0 +1 @@ C1 09 跨服战场购买开启场次 #tagCMCrossBattlefieldBuyOpen ClientPack/ClientToMapServer/CC1_CrossRealm/CrossBattlefieldBuyOpen.h
New file @@ -0,0 +1,9 @@ // C1 09 跨服战场购买开启场次 #tagCMCrossBattlefieldBuyOpen struct tagCMCrossBattlefieldBuyOpen { tagHead Head; BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 BYTE Faction; //阵营 1-红;2-蓝 }; ServerPack/GameServerPack/HC0_CrossRealm/CrossBattlefieldBuyInfo
ServerPack/GameServerPack/HC0_CrossRealm/CrossBattlefieldBuyInfo.des
New file @@ -0,0 +1 @@ C0 09 跨服战场玩家购买战场信息 #tagGCCrossBattlefieldBuyInfo ServerPack/GameServerPack/HC0_CrossRealm/CrossBattlefieldBuyInfo.h
New file @@ -0,0 +1,35 @@ // C0 09 跨服战场玩家购买战场信息 #tagGCCrossBattlefieldBuyInfo struct tagGCCrossBattlefieldPlayer { DWORD PlayerID; char PlayerName[33]; BYTE Job; WORD LV; //等级 WORD RealmLV; //境界 DWORD FightPower; //战力求余亿部分 DWORD FightPowerEx; //战力整除亿部分 }; struct tagGCCrossBattlefieldBuyPlayer { DWORD BuyPlayerID; //购买的玩家ID,即召集人 BYTE Faction; //阵营 1-红;2-蓝 BYTE FactionPlayerCount; tagGCCrossBattlefieldPlayer FactionPlayerList[FactionPlayerCount]; //阵营所有玩家列表,包含召集人 }; struct tagGCCrossBattlefieldBuyHM { BYTE Hour; //战场开启时 BYTE Minute; //战场开启分 BYTE BuyPlayerCount; tagGCCrossBattlefieldBuyPlayer BuyPlayerList[BuyPlayerCount]; //购买本场次的玩家信息列表 }; struct tagGCCrossBattlefieldBuyInfo { tagHead Head; BYTE HMCount; // 为0时清空重置,其他为增量更新 tagGCCrossBattlefieldBuyHM HMBuyList[HMCount]; //购买场次列表 }; ServerPack/MapServerPack/HC1_CrossRealm/CrossBattlefieldPlayerInfo
ServerPack/MapServerPack/HC1_CrossRealm/CrossBattlefieldPlayerInfo.des
New file @@ -0,0 +1 @@ C1 07 跨服战场玩家信息 #tagMCCrossBattlefieldPlayerInfo ServerPack/MapServerPack/HC1_CrossRealm/CrossBattlefieldPlayerInfo.h
New file @@ -0,0 +1,8 @@ // C1 07 跨服战场玩家信息 #tagMCCrossBattlefieldPlayerInfo struct tagMCCrossBattlefieldPlayerInfo { tagHead Head; BYTE BuyOpenCountToday; // 今日已购买开启战场次数 DWORD HighScoreToday; // 今日最高积分 };