| ClientPack/ClientToMapServer/CB4_FightDefine/tagCMObjBeatBack.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/tagMCBeatBackObj.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMObjBeatBack.h
@@ -0,0 +1,18 @@ //B4 02 对象击退 #tagCMObjBeatBack struct tagCMObjPos { DWORD ObjID; BYTE ObjType; WORD PosX; WORD PosY; }; struct tagCMObjBeatBack { tagHead Head; BYTE Count; DWORD SkillID; tagCMObjPos ObjPosList[Count]; }; ServerPack/MapServerPack/HB4_FightDefine/tagMCBeatBackObj.h
@@ -0,0 +1,18 @@ //B4 0B 对象击退 #tagMCBeatBackObj struct tagMCObjPos { DWORD ObjID; BYTE ObjType; WORD PosX; WORD PosY; }; struct tagMCBeatBackObj { tagHead Head; BYTE Count; DWORD SkillID; tagMCObjPos ObjPosList[Count]; };