ClientPack/ClientToMapServer/CA5_Function/GatherSoulCompound
ClientPack/ClientToMapServer/CA5_Function/GatherSoulCompound.des
New file @@ -0,0 +1,2 @@ A5 1C 聚魂合成 #tagCMGatherSoulCompound ClientPack/ClientToMapServer/CA5_Function/GatherSoulCompound.h
New file @@ -0,0 +1,10 @@ // A5 1C 聚魂合成 #tagCMGatherSoulCompound struct tagCMGatherSoulCompound { tagHead Head; BYTE Cnt; BYTE PackList[Cnt]; //所在位置 0-背包 1-孔 WORD IndexList[Cnt]; //物品索引 DWORD TagItemID; //合成目标物品ID }; ClientPack/ClientToMapServer/CA5_Function/GatherSoulDecompose
ClientPack/ClientToMapServer/CA5_Function/GatherSoulDecompose.des
New file @@ -0,0 +1 @@ A5 19 聚魂分解 #tagCMGatherSoulDecompose ClientPack/ClientToMapServer/CA5_Function/GatherSoulDecompose.h
New file @@ -0,0 +1,9 @@ // A5 19 聚魂分解 #tagCMGatherSoulDecompose struct tagCMGatherSoulDecompose { tagHead Head; BYTE IsAuto; // 是否自动分解 BYTE Count; // 指定批量分解数,最大不超过50个 WORD PlaceIndexList[Count]; // 批量分解位置索引列表 }; ClientPack/ClientToMapServer/CA5_Function/GatherSoulUp
ClientPack/ClientToMapServer/CA5_Function/GatherSoulUp.des
New file @@ -0,0 +1 @@ A5 18 聚魂升级 #tagCMGatherSoulUp ClientPack/ClientToMapServer/CA5_Function/GatherSoulUp.h
New file @@ -0,0 +1,7 @@ // A5 18 聚魂升级 #tagCMGatherSoulUp struct tagCMGatherSoulUp { tagHead Head; BYTE PlaceType; // 位置类型;0-背包,1-孔 WORD PlaceIndex; // 位置索引 }; ServerPack/MapServerPack/HA3_Function/GatherSoulHoleInfo
ServerPack/MapServerPack/HA3_Function/GatherSoulHoleInfo.des
New file @@ -0,0 +1,2 @@ A3 1E 玩家聚魂孔信息 #tagMCGatherSoulHoleInfo ServerPack/MapServerPack/HA3_Function/GatherSoulHoleInfo.h
New file @@ -0,0 +1,8 @@ // A3 1E 玩家聚魂孔信息 #tagMCGatherSoulHoleInfo struct tagMCGatherSoulHoleInfo { tagHead Head; BYTE Count; // 孔信息数 DWORD GatherSoulDataList[Count]; // 孔数据信息, 数据与背包数据相同 };