| ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.des
New file @@ -0,0 +1 @@ B4 0B 根据类型来决定移动的方式 #tagCMMoveByType ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.h
New file @@ -0,0 +1,10 @@ //B4 0B 根据类型来决定移动的方式 #tagCMMoveByType struct tagCMMoveByType { tagHead Head; DWORD ID; //玩家ID WORD PosX; // 目标X WORD PosY; // 目标Y BYTE MoveType; //移动方式 }; ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.des
New file @@ -0,0 +1 @@ B4 14 根据类型决定移动方式 #tagCMMoveByType ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.h
New file @@ -0,0 +1,10 @@ //B4 14 根据类型来决定移动的方式 #tagMCMoveByType struct tagMCMoveByType { tagHead Head; DWORD ID; //玩家ID WORD PosX; // 目标X WORD PosY; // 目标Y BYTE MoveType; //移动方式 };