少年修仙传服务端代码子仓库
hch
2019-02-26 d36bce1e37cbb6a4a550f1c0a016018ba387d726
6282 【前端】【2.0】封魔之地的飞跃功能
6个文件已添加
22 ■■■■■ 已修改文件
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.h 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.des
New file
@@ -0,0 +1 @@
B4 0B 根据类型来决定移动的方式 #tagCMMoveByType
ClientPack/ClientToMapServer/CB4_FightDefine/tagCMMoveByType.h
New file
@@ -0,0 +1,10 @@
//B4 0B 根据类型来决定移动的方式 #tagCMMoveByType
struct    tagCMMoveByType
{
    tagHead        Head;
    DWORD        ID;    //玩家ID
    WORD        PosX;    // 目标X
    WORD        PosY;    // 目标Y
    BYTE        MoveType;    //移动方式
};
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.des
New file
@@ -0,0 +1 @@
B4 14 根据类型决定移动方式 #tagCMMoveByType
ServerPack/MapServerPack/HB4_FightDefine/tagMCMoveByType.h
New file
@@ -0,0 +1,10 @@
//B4 14 根据类型来决定移动的方式 #tagMCMoveByType
struct    tagMCMoveByType
{
    tagHead        Head;
    DWORD        ID;    //玩家ID
    WORD        PosX;    // 目标X
    WORD        PosY;    // 目标Y
    BYTE        MoveType;    //移动方式
};