| ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm
ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm.des
New file @@ -0,0 +1 @@ C1 04 主动退出跨服 #tagCMExitCrossRealm ClientPack/ClientToMapServer/CC1_CrossRealm/ExitCrossRealm.h
New file @@ -0,0 +1,6 @@ // C1 04 主动退出跨服 #tagCMExitCrossRealm struct tagCMExitCrossRealm { tagHead Head; }; ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh
ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh.des
New file @@ -0,0 +1 @@ C1 03 退出跨服刷新 #tagMCExitCrossRealmRefresh ServerPack/MapServerPack/HC1_CrossRealm/ExitCrossRealmRefresh.h
New file @@ -0,0 +1,14 @@ // C1 03 退出跨服刷新 #tagMCExitCrossRealmRefresh struct tagMCExitCrossRealmRefresh { tagHead Head; BYTE IsPlayerExit; // 是否玩家主动退出的,如果是,则需再发一个退出跨服包C104到跨服服务器 char PlayerName[33]; WORD MapID; BYTE FBID; BYTE FuncLineID; WORD PosX; WORD PosY; DWORD HP; };