| ClientPack/ClientToGameServer/CB0_Event/GetAssistThanksGift.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CB0_Event/UseAssistThanksGift.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/GetAssistThanksGiftPreview.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/UseAssistThanksGiftPreview.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToGameServer/CB0_Event/GetAssistThanksGift.h
@@ -4,5 +4,5 @@ { tagHead Head; char GiftGUID[40]; //预览时GUID不发,确认领取时需发送预览返回的GUID,无额外奖励不需要再次发送 BYTE IsPreview; //是否预览,非预览即确认领取,无额外奖励确认时也需要回复领取包代表已读 }; ClientPack/ClientToGameServer/CB0_Event/UseAssistThanksGift.h
@@ -5,5 +5,5 @@ { tagHead Head; DWORD ItemID; char GiftGUID[40]; //预览时GUID不发,确认使用时需发送预览返回的GUID BYTE IsPreview; //是否预览,非预览即确认使用 }; ServerPack/GameServerPack/HB0_Event/GetAssistThanksGiftPreview.h
@@ -3,7 +3,6 @@ struct tagGCGetAssistThanksGiftPreview { tagHead Head; char GiftGUID[40]; //礼盒GUID DWORD ItemID; //礼盒ID DWORD PlayerID; //发起玩家ID char PlayerName[33]; ServerPack/GameServerPack/HB0_Event/UseAssistThanksGiftPreview.h
@@ -12,7 +12,6 @@ struct tagGCUseAssistThanksGiftPreview { tagHead Head; char GiftGUID[40]; //礼盒GUID DWORD ItemID; //礼盒ID DWORD MapID; DWORD LineID;