ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.des
New file @@ -0,0 +1 @@ B5 16 拍卖行查询关注中的拍品 #tagCGQueryAttentionAuctionItem ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.h
New file @@ -0,0 +1,6 @@ // B5 16 拍卖行查询关注中的拍品 #tagCGQueryAttentionAuctionItem struct tagCGQueryAttentionAuctionItem { tagHead Head; }; ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h
@@ -4,11 +4,11 @@ { tagHead Head; BYTE Job; //过滤职业,0为不限制 BYTE ItemType; //过滤类型,0为不限制 BYTE ItemTypeCount; DWORD ItemTypeList[ItemTypeCount]; //指定的物品类型 BYTE ClassLV; //过滤阶数,0为不限制 BYTE SpecItemIDCount; //指定物品ID个数 DWORD SpecItemIDList[SpecItemIDCount]; //指定物品ID WORD FromNum; //查询起始数 (从1开始) BYTE QueryCount; //查询个数,0为全部 BYTE IsFamily; //是否查询仙盟拍品 }; ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.des
New file @@ -0,0 +1 @@ B5 15 拍卖行查询仙盟拍卖中的拍品 #tagCGQueryFamilyAuctionItem ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.h
New file @@ -0,0 +1,6 @@ // B5 15 拍卖行查询仙盟拍卖中的拍品 #tagCGQueryFamilyAuctionItem struct tagCGQueryFamilyAuctionItem { tagHead Head; }; ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.des
New file @@ -0,0 +1 @@ B5 17 拍卖行查询定位目标拍品 #tagCGQueryTagAuctionItem ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.h
New file @@ -0,0 +1,8 @@ // B5 17 拍卖行查询定位目标拍品 #tagCGQueryTagAuctionItem struct tagCGQueryTagAuctionItem { tagHead Head; char ItemGUID[40]; DWORD ItemID; }; ServerPack/GameServerPack/HB5_Bourse/AddAuctionItem.h
@@ -3,5 +3,6 @@ struct tagGCAddAuctionItem { tagHead Head; char ItemGUID[40]; DWORD ItemID; }; ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.des
New file @@ -0,0 +1 @@ B5 07 拍卖行关注的物品ID #tagGCAttentionAuctionItemID ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.h
New file @@ -0,0 +1,8 @@ // B5 07 拍卖行关注的物品ID #tagGCAttentionAuctionItemID struct tagGCAttentionAuctionItemID { tagHead Head; BYTE AttentionCount; DWORD AttentionItemIDList[AttentionCount]; // 关注的物品ID列表 }; ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.des
New file @@ -0,0 +1 @@ B5 06 拍卖行关注中的拍品信息 #tagGCAttentionAuctionItemInfo ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.h
New file @@ -0,0 +1,21 @@ // B5 06 拍卖行关注中的拍品信息 #tagGCAttentionAuctionItemInfo struct tagGCAttentionAuctionItem { char ItemGUID[40]; DWORD FamilyID; //有值时为仙盟拍品 DWORD ItemID; WORD ItemCount; char AddTime[19]; //上架时间 yyyy-MM-dd hh:mm:ss WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE CanGetMoney; //可否获得收益 }; struct tagGCAttentionAuctionItemInfo { tagHead Head; BYTE AuctionItemCount; //拍品数量 tagGCAttentionAuctionItem AuctionItemList[AuctionItemCount]; //拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h
@@ -10,22 +10,21 @@ WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE FamilyPlayerCount; DWORD FamilyPlayerIDList[FamilyPlayerCount]; //享受收益的仙盟玩家ID列表 BYTE CanGetMoney; //可否获得收益 }; struct tagGCAuctionItemInfo { tagHead Head; BYTE Job; //过滤职业,0为不限制 BYTE ItemType; //过滤类型,0为不限制 BYTE ItemTypeCount; DWORD ItemTypeList[ItemTypeCount]; //指定的物品类型 BYTE ClassLV; //过滤阶数,0为不限制 BYTE SpecItemIDCount; //指定物品ID个数 DWORD SpecItemIDList[SpecItemIDCount]; //指定物品ID WORD FromNum; //查询起始数 (从1开始) BYTE QueryCount; //查询个数,0为全部 BYTE IsFamily; //是否查询仙盟拍品 WORD QueryTotalCount; //查询条件实际总个数 WORD AuctionItemCount; //返回拍品数量 BYTE AuctionItemCount; //返回拍品数量 tagGCAuctionItem AuctionItemList[AuctionItemCount]; //返回拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.des
New file @@ -0,0 +1 @@ B5 09 拍卖行清除拍品 #tagGCClearAuctionItem ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.h
New file @@ -0,0 +1,6 @@ // B5 09 拍卖行清除拍品 #tagGCClearAuctionItem struct tagGCClearAuctionItem { char ItemGUID[40]; }; ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.des
New file @@ -0,0 +1 @@ B5 05 拍卖行仙盟拍卖中的物品信息 #tagGCFamilyAuctionItemInfo ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.h
New file @@ -0,0 +1,21 @@ // B5 05 拍卖行仙盟拍卖中的物品信息 #tagGCFamilyAuctionItemInfo struct tagGCFamilyAuctionItem { char ItemGUID[40]; DWORD FamilyID; //有值时为仙盟拍品 DWORD ItemID; WORD ItemCount; char AddTime[19]; //上架时间 yyyy-MM-dd hh:mm:ss WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE CanGetMoney; //可否获得收益 }; struct tagGCFamilyAuctionItemInfo { tagHead Head; BYTE AuctionItemCount; //拍品数量 tagGCFamilyAuctionItem AuctionItemList[AuctionItemCount]; //拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h
@@ -10,13 +10,12 @@ WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE FamilyPlayerCount; DWORD FamilyPlayerIDList[FamilyPlayerCount]; //享受收益的仙盟玩家ID列表 BYTE CanGetMoney; //可否获得收益 }; struct tagGCPlayerAuctionItemInfo { tagHead Head; WORD AuctionItemCount; //拍品数量 BYTE AuctionItemCount; //拍品数量 tagGCPlayerAuctionItem AuctionItemList[AuctionItemCount]; //拍品列表 }; ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.des
New file @@ -0,0 +1 @@ B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItem ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.h
New file @@ -0,0 +1,14 @@ // B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItem struct tagGCRefreshAuctionItem { char ItemGUID[40]; DWORD FamilyID; //有值时为仙盟拍品 DWORD ItemID; WORD ItemCount; char AddTime[19]; //上架时间 yyyy-MM-dd hh:mm:ss WORD BidderPrice; //竞拍玩家出价 WORD UserDataLen; char UserData[UserDataLen]; //自定义数据 BYTE CanGetMoney; //可否获得收益 };