少年修仙传服务端代码子仓库
hxp
2019-02-22 e66bc1f750b4c8743dac76d0b5f2c2aec69ccc39
6250 【后端】【2.0】拍卖行开发单(封包)
4个文件已修改
24个文件已添加
117 ■■■■■ 已修改文件
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AddAuctionItem.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.h 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.h 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.h 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.des
New file
@@ -0,0 +1 @@
B5 16 拍卖行查询关注中的拍品 #tagCGQueryAttentionAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryAttentionAuctionItem.h
New file
@@ -0,0 +1,6 @@
// B5 16 拍卖行查询关注中的拍品 #tagCGQueryAttentionAuctionItem
struct    tagCGQueryAttentionAuctionItem
{
    tagHead    Head;
};
ClientPack/ClientToGameServer/CB5_Bourse/QueryAuctionItem.h
@@ -4,11 +4,11 @@
{
    tagHead    Head;
    BYTE    Job;    //过滤职业,0为不限制
    BYTE    ItemType;    //过滤类型,0为不限制
    BYTE    ItemTypeCount;
    DWORD    ItemTypeList[ItemTypeCount];    //指定的物品类型
    BYTE    ClassLV;    //过滤阶数,0为不限制
    BYTE    SpecItemIDCount;    //指定物品ID个数
    DWORD    SpecItemIDList[SpecItemIDCount];    //指定物品ID
    WORD    FromNum;    //查询起始数 (从1开始)
    BYTE    QueryCount;    //查询个数,0为全部
    BYTE    IsFamily;        //是否查询仙盟拍品
};
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.des
New file
@@ -0,0 +1 @@
B5 15 拍卖行查询仙盟拍卖中的拍品 #tagCGQueryFamilyAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryFamilyAuctionItem.h
New file
@@ -0,0 +1,6 @@
// B5 15 拍卖行查询仙盟拍卖中的拍品 #tagCGQueryFamilyAuctionItem
struct    tagCGQueryFamilyAuctionItem
{
    tagHead    Head;
};
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.des
New file
@@ -0,0 +1 @@
B5 17 拍卖行查询定位目标拍品 #tagCGQueryTagAuctionItem
ClientPack/ClientToGameServer/CB5_Bourse/QueryTagAuctionItem.h
New file
@@ -0,0 +1,8 @@
// B5 17 拍卖行查询定位目标拍品 #tagCGQueryTagAuctionItem
struct    tagCGQueryTagAuctionItem
{
    tagHead        Head;
    char        ItemGUID[40];
    DWORD        ItemID;
};
ServerPack/GameServerPack/HB5_Bourse/AddAuctionItem.h
@@ -3,5 +3,6 @@
struct    tagGCAddAuctionItem
{
    tagHead        Head;
    char        ItemGUID[40];
    DWORD        ItemID;
};
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.des
New file
@@ -0,0 +1 @@
B5 07 拍卖行关注的物品ID #tagGCAttentionAuctionItemID
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemID.h
New file
@@ -0,0 +1,8 @@
// B5 07 拍卖行关注的物品ID #tagGCAttentionAuctionItemID
struct    tagGCAttentionAuctionItemID
{
    tagHead        Head;
    BYTE        AttentionCount;
    DWORD        AttentionItemIDList[AttentionCount];    // 关注的物品ID列表
};
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.des
New file
@@ -0,0 +1 @@
B5 06 拍卖行关注中的拍品信息 #tagGCAttentionAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/AttentionAuctionItemInfo.h
New file
@@ -0,0 +1,21 @@
// B5 06 拍卖行关注中的拍品信息 #tagGCAttentionAuctionItemInfo
struct    tagGCAttentionAuctionItem
{
    char        ItemGUID[40];
    DWORD        FamilyID;        //有值时为仙盟拍品
    DWORD        ItemID;
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    BYTE        CanGetMoney;    //可否获得收益
};
struct    tagGCAttentionAuctionItemInfo
{
    tagHead        Head;
    BYTE        AuctionItemCount;        //拍品数量
    tagGCAttentionAuctionItem    AuctionItemList[AuctionItemCount];    //拍品列表
};
ServerPack/GameServerPack/HB5_Bourse/AuctionItemInfo.h
@@ -10,22 +10,21 @@
    WORD        BidderPrice;    //竞拍玩家出价
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    BYTE        FamilyPlayerCount;
    DWORD        FamilyPlayerIDList[FamilyPlayerCount];    //享受收益的仙盟玩家ID列表
    BYTE        CanGetMoney;    //可否获得收益
};
struct    tagGCAuctionItemInfo
{
    tagHead        Head;
    BYTE    Job;    //过滤职业,0为不限制
    BYTE    ItemType;    //过滤类型,0为不限制
    BYTE    ItemTypeCount;
    DWORD    ItemTypeList[ItemTypeCount];    //指定的物品类型
    BYTE    ClassLV;    //过滤阶数,0为不限制
    BYTE    SpecItemIDCount;    //指定物品ID个数
    DWORD    SpecItemIDList[SpecItemIDCount];    //指定物品ID
    WORD    FromNum;    //查询起始数 (从1开始)
    BYTE    QueryCount;    //查询个数,0为全部
    BYTE    IsFamily;        //是否查询仙盟拍品
    WORD    QueryTotalCount;    //查询条件实际总个数
    WORD        AuctionItemCount;        //返回拍品数量
    BYTE        AuctionItemCount;        //返回拍品数量
    tagGCAuctionItem    AuctionItemList[AuctionItemCount];    //返回拍品列表
};
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.des
New file
@@ -0,0 +1 @@
B5 09 拍卖行清除拍品 #tagGCClearAuctionItem
ServerPack/GameServerPack/HB5_Bourse/ClearAuctionItem.h
New file
@@ -0,0 +1,6 @@
// B5 09 拍卖行清除拍品 #tagGCClearAuctionItem
struct    tagGCClearAuctionItem
{
    char    ItemGUID[40];
};
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.des
New file
@@ -0,0 +1 @@
B5 05 拍卖行仙盟拍卖中的物品信息 #tagGCFamilyAuctionItemInfo
ServerPack/GameServerPack/HB5_Bourse/FamilyAuctionItemInfo.h
New file
@@ -0,0 +1,21 @@
// B5 05 拍卖行仙盟拍卖中的物品信息 #tagGCFamilyAuctionItemInfo
struct    tagGCFamilyAuctionItem
{
    char        ItemGUID[40];
    DWORD        FamilyID;        //有值时为仙盟拍品
    DWORD        ItemID;
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    BYTE        CanGetMoney;    //可否获得收益
};
struct    tagGCFamilyAuctionItemInfo
{
    tagHead        Head;
    BYTE        AuctionItemCount;        //拍品数量
    tagGCFamilyAuctionItem    AuctionItemList[AuctionItemCount];    //拍品列表
};
ServerPack/GameServerPack/HB5_Bourse/PlayerAuctionItemInfo.h
@@ -10,13 +10,12 @@
    WORD        BidderPrice;    //竞拍玩家出价
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    BYTE        FamilyPlayerCount;
    DWORD        FamilyPlayerIDList[FamilyPlayerCount];    //享受收益的仙盟玩家ID列表
    BYTE        CanGetMoney;    //可否获得收益
};
struct    tagGCPlayerAuctionItemInfo
{
    tagHead        Head;
    WORD        AuctionItemCount;        //拍品数量
    BYTE        AuctionItemCount;        //拍品数量
    tagGCPlayerAuctionItem    AuctionItemList[AuctionItemCount];    //拍品列表
};
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.des
New file
@@ -0,0 +1 @@
B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItem
ServerPack/GameServerPack/HB5_Bourse/RefreshAuctionItem.h
New file
@@ -0,0 +1,14 @@
// B5 08 拍卖行刷新拍品 #tagGCRefreshAuctionItem
struct    tagGCRefreshAuctionItem
{
    char        ItemGUID[40];
    DWORD        FamilyID;        //有值时为仙盟拍品
    DWORD        ItemID;
    WORD        ItemCount;
    char        AddTime[19];    //上架时间 yyyy-MM-dd hh:mm:ss
    WORD        BidderPrice;    //竞拍玩家出价
    WORD        UserDataLen;
    char        UserData[UserDataLen];        //自定义数据
    BYTE        CanGetMoney;    //可否获得收益
};