ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryBreakResponse
ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryBreakResponse.des
New file @@ -0,0 +1 @@ B3 16 å平离å©ååº #tagGCMarryBreakResponse ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryBreakResponse.h
New file @@ -0,0 +1,7 @@ // B3 16 å平离å©ååº #tagGCMarryBreakResponse struct tagGCMarryBreakResponse { tagHead Head; BYTE IsOK; // æ¯å¦åæï¼0-å¦ï¼1-æ¯ }; ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryResponse
ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryResponse.des
New file @@ -0,0 +1 @@ B3 12 æäº²ååº #tagCGMarryResponse ClientPack/ClientToGameServer/CB3_PlayerSocial/MarryResponse.h
New file @@ -0,0 +1,8 @@ // B3 12 æäº²ååº #tagCGMarryResponse struct tagCGMarryResponse { tagHead Head; DWORD ReqPlayerID; // æäº²çç©å®¶ID BYTE IsOK; // æ¯å¦åæï¼0-å¦ï¼1-æ¯ }; ClientPack/ClientToMapServer/B3 Éç½»/B3 Éç½».des
New file @@ -0,0 +1 @@ B3 社交 ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUnlock
ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUnlock.des
New file @@ -0,0 +1 @@ B3 17 æ æè§£é #tagCMLoveRingUnlock ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUnlock.h
New file @@ -0,0 +1,6 @@ // B3 17 æ æè§£é #tagCMLoveRingUnlock struct tagCMLoveRingUnlock { tagHead Head; }; ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUp
ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUp.des
New file @@ -0,0 +1 @@ B3 18 æ æå级 #tagCMLoveRingUp ClientPack/ClientToMapServer/B3 Éç½»/LoveRingUp.h
New file @@ -0,0 +1,7 @@ // B3 18 æ æå级 #tagCMLoveRingUp struct tagCMLoveRingUp { tagHead Head; DWORD UseItemCnt; //æ¶èææä¸ªæ° }; ClientPack/ClientToMapServer/B3 Éç½»/MarryBreak
ClientPack/ClientToMapServer/B3 Éç½»/MarryBreak.des
New file @@ -0,0 +1 @@ B3 15 ç¦»å© #tagCMMarryBreak ClientPack/ClientToMapServer/B3 Éç½»/MarryBreak.h
New file @@ -0,0 +1,7 @@ // B3 15 ç¦»å© #tagCMMarryBreak struct tagCMMarryBreak { tagHead Head; BYTE BreakType; // 0-å平离å©ï¼1-强å¶ç¦»å© }; ClientPack/ClientToMapServer/B3 Éç½»/MarryBuyFireworks
ClientPack/ClientToMapServer/B3 Éç½»/MarryBuyFireworks.des
New file @@ -0,0 +1 @@ B3 14 è´ä¹°å©ç¤¼çè± #tagCMMarryBuyFireworks ClientPack/ClientToMapServer/B3 Éç½»/MarryBuyFireworks.h
New file @@ -0,0 +1,8 @@ // B3 14 è´ä¹°å©ç¤¼çè± #tagCMMarryBuyFireworks struct tagCMMarryBuyFireworks { tagHead Head; DWORD PlayerIDA; // åç³æå±ç©å®¶IDA DWORD PlayerIDB; // åç³æå±ç©å®¶IDB }; ClientPack/ClientToMapServer/B3 Éç½»/MarryEatCandy
ClientPack/ClientToMapServer/B3 Éç½»/MarryEatCandy.des
New file @@ -0,0 +1 @@ B3 13 ååç³ #tagCMMarryEatCandy ClientPack/ClientToMapServer/B3 Éç½»/MarryEatCandy.h
New file @@ -0,0 +1,8 @@ // B3 13 ååç³ #tagCMMarryEatCandy struct tagCMMarryEatCandy { tagHead Head; DWORD PlayerIDA; // åç³æå±ç©å®¶IDA DWORD PlayerIDB; // åç³æå±ç©å®¶IDB }; ClientPack/ClientToMapServer/B3 Éç½»/MarryReq
ClientPack/ClientToMapServer/B3 Éç½»/MarryReq.des
New file @@ -0,0 +1 @@ B3 11 æäº² #tagCMMarryReq ClientPack/ClientToMapServer/B3 Éç½»/MarryReq.h
New file @@ -0,0 +1,8 @@ // B3 11 æäº² #tagCMMarryReq struct tagCMMarryReq { tagHead Head; DWORD TagPlayerID; // ç®æ ç©å®¶ID BYTE BridePriceID; // è礼ID }; ClientPack/ClientToMapServer/B3 Éç½»/SendFlowers
ClientPack/ClientToMapServer/B3 Éç½»/SendFlowers.des
New file @@ -0,0 +1 @@ B3 10 éè± #tagCMSendFlowers ClientPack/ClientToMapServer/B3 Éç½»/SendFlowers.h
New file @@ -0,0 +1,8 @@ // B3 10 éè± #tagCMSendFlowers struct tagCMSendFlowers { tagHead Head; DWORD TagPlayerID; // ç®æ ç©å®¶ID DWORD FlowerCount; // èµ éè±æ°é }; ServerPack/GameServerPack/HB3_PlayerSocial/CandyList
ServerPack/GameServerPack/HB3_PlayerSocial/CandyList.des
New file @@ -0,0 +1 @@ B3 24 åç³å表 #tagGCCandyList ServerPack/GameServerPack/HB3_PlayerSocial/CandyList.h
New file @@ -0,0 +1,25 @@ // B3 24 åç³å表 #tagGCCandyList struct tagGCCandyInfo { DWORD PlayerIDA; // ç©å®¶ID - è¯·æ±æ¹ BYTE NameALen; char PlayerNameA[NameALen]; DWORD PlayerIDB; // ç©å®¶ID - æ¥åæ¹ BYTE NameBLen; char PlayerNameB[NameBLen]; BYTE BridePriceID; // è礼ID DWORD MarryTime; // æäº²æ¶é´æ³ï¼ç§ DWORD EndTime; // ç»ææ¶é´æ³ï¼ç§ DWORD Prosperity; // å½åç¹è£åº¦ BYTE FireworksTotalBuyCount; // çè±æ»å·²è´ä¹°æ¬¡æ° BYTE FireworksPlayerBuyCount; // çè±ç©å®¶å·²è´ä¹°æ¬¡æ° BYTE PlayerFreeEatCandyCount; // ç©å®¶å·²å è´¹å该åç³æ»æ¬¡æ°ï¼å å«å 费次æ°ãçè±èµ 鿬¡æ° }; struct tagGCCandyList { tagHead Head; WORD CandyCount; tagGCCandyInfo CandyInfoList[CandyCount]; // å¯ååç³å表 }; ServerPack/GameServerPack/HB3_PlayerSocial/MarryBreakInfo
ServerPack/GameServerPack/HB3_PlayerSocial/MarryBreakInfo.des
New file @@ -0,0 +1 @@ B3 28 æ¶å°ç¦»å©ä¿¡æ¯ #tagGCMarryBreakInfo ServerPack/GameServerPack/HB3_PlayerSocial/MarryBreakInfo.h
New file @@ -0,0 +1,9 @@ // B3 28 æ¶å°ç¦»å©ä¿¡æ¯ #tagGCMarryBreakInfo struct tagGCMarryBreakInfo { tagHead Head; DWORD PlayerID; BYTE NameLen; char PlayerName[NameLen]; }; ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqInfo
ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqInfo.des
New file @@ -0,0 +1 @@ B3 22 æ¶å°æäº²ä¿¡æ¯ #tagGCMarryReqInfo ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqInfo.h
New file @@ -0,0 +1,10 @@ // B3 22 æ¶å°æäº²ä¿¡æ¯ #tagGCMarryReqInfo struct tagGCMarryReqInfo { tagHead Head; DWORD PlayerID; // åä¸ä¸ªç©å®¶ID夿¬¡æäº²æ¶å¯è½åæ¥å¤æ¬¡ï¼å端è¦çæ°æ®å³å¯ BYTE NameLen; char PlayerName[NameLen]; BYTE BridePriceID; // è礼ID }; ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqOK
ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqOK.des
New file @@ -0,0 +1 @@ B3 21 æäº²åéæå #tagGCMarryReqOK ServerPack/GameServerPack/HB3_PlayerSocial/MarryReqOK.h
New file @@ -0,0 +1,6 @@ // B3 21 æäº²åéæå #tagGCMarryReqOK struct tagGCMarryReqOK { tagHead Head; }; ServerPack/GameServerPack/HB3_PlayerSocial/MarryResponseRet
ServerPack/GameServerPack/HB3_PlayerSocial/MarryResponseRet.des
New file @@ -0,0 +1 @@ B3 23 æäº²ååºç»æ #tagGCMarryResponseRet ServerPack/GameServerPack/HB3_PlayerSocial/MarryResponseRet.h
New file @@ -0,0 +1,13 @@ // B3 23 æäº²ååºç»æ #tagGCMarryResponseRet struct tagGCMarryResponseRet { tagHead Head; DWORD PlayerIDA; // ç©å®¶ID - è¯·æ±æ¹ BYTE NameALen; char PlayerNameA[NameALen]; DWORD PlayerIDB; // ç©å®¶ID - æ¥åæ¹ BYTE NameBLen; char PlayerNameB[NameBLen]; BYTE IsOK; // æ¯å¦åæï¼0-å¦ï¼1-æ¯; 妿åæååæ¹é½ä¼æ¶å°è¯¥å ï¼æ ¹æ®ç©å®¶ID夿èªå·±æ¯è¯·æ±ææ¥åæ¹ï¼æ¾ç¤ºä¸åçåæç»æçé¢ï¼ä¸åæåªæè¯·æ±æ¹ä¼æ¶å° }; ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK
ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK.des
New file @@ -0,0 +1 @@ B3 20 éè±æåéç¥ #tagGCSendFlowersOK ServerPack/GameServerPack/HB3_PlayerSocial/SendFlowersOK.h
New file @@ -0,0 +1,10 @@ // B3 20 éè±æåéç¥ #tagGCSendFlowersOK struct tagGCSendFlowersOK { tagHead Head; BYTE NameLen; // èµ éæ¹ç©å®¶å char Name[NameLen]; //size = SrcNameLen DWORD PlayerID; // èµ éæ¹ç©å®¶ID DWORD FlowerCount; // èµ éè±æ°é }; ServerPack/GameServerPack/HB3_PlayerSocial/tagGCFriendInfo.h
@@ -8,6 +8,7 @@ WORD LV; //ç级 WORD RealmLV; //å¢ç BYTE OnlineType; //0ä¸å¨çº¿ 1å¨çº¿ 2è±æºå¨çº¿ DWORD CoupleID; //ä¼´ä¾£ID }; ServerPack/GameServerPack/HB3_PlayerSocial/tagGCGroupPlayers.h
@@ -3,7 +3,8 @@ struct tagGCGroupPlayer { DWORD PlayerID; DWORD SortValue; DWORD SortValue; DWORD Intimacy; //亲å¯åº¦ - 好åç»ææå¼ }; ServerPack/MapServerPack/B3 Éç½»/B3 Éç½».des
New file @@ -0,0 +1 @@ B3 社交 ServerPack/MapServerPack/B3 Éç½»/CharmInfo
ServerPack/MapServerPack/B3 Éç½»/CharmInfo.des
New file @@ -0,0 +1 @@ B3 25 é åå¼ä¿¡æ¯ #tagMCCharmInfo ServerPack/MapServerPack/B3 Éç½»/CharmInfo.h
New file @@ -0,0 +1,8 @@ // B3 25 é åå¼ä¿¡æ¯ #tagMCCharmInfo struct tagMCCharmInfo { tagHead Head; DWORD CharmTotal; // é åå¼ - æ» DWORD CharmToday; // é åå¼ - 仿¥ }; ServerPack/MapServerPack/B3 Éç½»/CoupleInfo
ServerPack/MapServerPack/B3 Éç½»/CoupleInfo.des
New file @@ -0,0 +1 @@ B3 26 ä¼´ä¾£ä¿¡æ¯ #tagMCCoupleInfo ServerPack/MapServerPack/B3 Éç½»/CoupleInfo.h
New file @@ -0,0 +1,10 @@ // B3 26 ä¼´ä¾£ä¿¡æ¯ #tagMCCoupleInfo struct tagMCCoupleInfo { tagHead Head; DWORD CoupleID; // ä¼´ä¾£ç©å®¶IDï¼ä¸å®æ¯å¥½åï¼ç¤¾äº¤ä¿¡æ¯ä»å¥½åç³»ç»ä¸è·å DWORD NewMarryTime; // æ°å©æ¶é´æ³ï¼ ç§ï¼è®¡ç®ç»å©å¤©æ°æè¯¥æ¶é´è®¡ç® DWORD MarryTime; // æè¿ä¸æ¬¡æäº²æåæ¶é´æ³ï¼ ç§ï¼è®¡ç®å¯ç¦»å©æ¶é´æè¯¥æ¶é´è®¡ç® DWORD BridePriceState; // èç¤¼ç¶æï¼æäºè¿å¶ä½å卿¯å¦å·²è´ä¹° }; ServerPack/MapServerPack/B3 Éç½»/LoveRingInfo
ServerPack/MapServerPack/B3 Éç½»/LoveRingInfo.des
New file @@ -0,0 +1 @@ B3 27 æ æä¿¡æ¯ #tagMCLoveRingInfo ServerPack/MapServerPack/B3 Éç½»/LoveRingInfo.h
New file @@ -0,0 +1,9 @@ // B3 27 æ æä¿¡æ¯ #tagMCLoveRingInfo struct tagMCLoveRingInfo { tagHead Head; BYTE ClassLV; // é¶ BYTE StarLV; // æ DWORD EatCount; // æ¬æå·²æ·¬ç¼éå ·æ° }; ServerPack/MapServerPack/B3 Éç½»/LoveRingUnlockOK
ServerPack/MapServerPack/B3 Éç½»/LoveRingUnlockOK.des
New file @@ -0,0 +1 @@ B3 29 æ æè§£éæå #tagMCLoveRingUnlockOK ServerPack/MapServerPack/B3 Éç½»/LoveRingUnlockOK.h
New file @@ -0,0 +1,6 @@ // B3 29 æ æè§£éæå #tagMCLoveRingUnlockOK struct tagMCLoveRingUnlockOK { tagHead Head; };