ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 ÁìÈ¡½±Àø±í½±Àø.des
File was deleted ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 ÁìÈ¡½±Àø±í½±Àø.h
File was deleted ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKBuy
ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKBuy.des
New file @@ -0,0 +1 @@ C1 02 è·¨æPKè´ä¹°æ¬¡æ° #tagCMCrossRealmPKBuy ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKBuy.h
New file @@ -0,0 +1,6 @@ // C1 02 è·¨æPKè´ä¹°æ¬¡æ° #tagCMCrossRealmPKBuy struct tagCMCrossRealmPKBuy { tagHead Head; }; ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKGetAwardcopy from "ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 \351\242\206\345\217\226\345\245\226\345\212\261\350\241\250\345\245\226\345\212\261" copy to ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKGetAward
ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKGetAward.des
New file @@ -0,0 +1 @@ C1 03 è·¨æPKé¢åå¥å± #tagCMCrossRealmPKGetAward ClientPack/ClientToMapServer/CC1_CrossRealm/CrossRealmPKGetAward.h
New file @@ -0,0 +1,8 @@ // C1 03 è·¨æPKé¢åå¥å± #tagCMCrossRealmPKGetAward struct tagCMCrossRealmPKGetAward { tagHead Head; BYTE AwardType; // å¥å±ç±»åï¼1-æ¯æ¥å¹é å¥å±ï¼2-æ¯æ¥èå©å¥å±ï¼3-段ä½è¾¾æ å¥å±ï¼4-èµå£ç»ç®å¥å± BYTE AwardData; // å¥å±ç±»å对åºé¢åå¼ï¼æ¯æ¥å¹é å¥å±æ¶ä¸ºå¹é 次æ°ï¼æ¯æ¥èå©å¥å±æ¶ä¸ºè婿¬¡æ°ï¼æ®µä½è¾¾æ å¥å±æ¶ä¸ºé¢åçæ®µä½ }; ServerPack/GameServerPack/HC0_CrossRealm/CrossRealmPKSeasoncopy from "ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 \351\242\206\345\217\226\345\245\226\345\212\261\350\241\250\345\245\226\345\212\261" copy to ServerPack/GameServerPack/HC0_CrossRealm/CrossRealmPKSeason
ServerPack/GameServerPack/HC0_CrossRealm/CrossRealmPKSeason.des
New file @@ -0,0 +1 @@ C0 04 è·¨æPKèµå£ä¿¡æ¯ #tagGCCrossRealmPKSeason ServerPack/GameServerPack/HC0_CrossRealm/CrossRealmPKSeason.h
New file @@ -0,0 +1,15 @@ // C0 04 è·¨æPKèµå£ä¿¡æ¯ #tagGCCrossRealmPKSeason struct tagGCCrossRealmPKSeason { tagHead Head; BYTE ZoneCount; // ææèµåºä¸ªæ° BYTE ZoneIDList[ZoneCount]; // ææèµåºå表 BYTE ZoneID; // æå±èµåºID WORD SeasonID; // å½åèµå£ID char StartDate[10]; // å¼å§æ¥æ yyyy-MM-dd char EndDate[10]; // ç»ææ¥æ yyyy-MM-dd char EndTime[5]; // èµå£ç»ç®æ¶é´ï¼èµå£å¥å±è¯¥æ¶é´åæå¯é¢å hh:mm char NextStartDate[10]; // ä¸èµå£å¼å§æ¥æ yyyy-MM-dd char NextEndDate[10]; // ä¸èµå£ç»ææ¥æ yyyy-MM-dd }; ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKAwardStatecopy from "ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 \351\242\206\345\217\226\345\245\226\345\212\261\350\241\250\345\245\226\345\212\261" copy to ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKAwardState
ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKAwardState.des
New file @@ -0,0 +1 @@ C1 02 è·¨æPKç©å®¶å¥å±è®°å½ #tagMCCrossRealmPKAwardState ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKAwardState.h
New file @@ -0,0 +1,10 @@ // C1 02 è·¨æPKç©å®¶å¥å±è®°å½ #tagMCCrossRealmPKAwardState struct tagMCCrossRealmPKAwardState { tagHead Head; DWORD DayPKCountAwardState; // æ¯æ¥å¹é 次æ°å¥å±è®°å½ï¼äºè¿å¶ä½å卿¯å¦å·²é¢åï¼æå¹é 次æ°ååºæåºç´¢å¼ä»£è¡¨å¥å±ä½ DWORD DayWinCountAwardState; // æ¯æ¥è婿¬¡æ°å¥å±è®°å½ï¼äºè¿å¶ä½å卿¯å¦å·²é¢åï¼æè婿¬¡æ°ååºæåºç´¢å¼ä»£è¡¨å¥å±ä½ DWORD DanLVAwardState; // 段ä½è¾¾æ å¥å±è®°å½ï¼äºè¿å¶ä½å卿¯å¦å·²é¢åï¼ææ®µä½ä»£è¡¨å¥å±ä½ BYTE SeasonAwardState; // èµå£ç»ç®å¥å±æ¯å¦å·²é¢å }; ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKPlayerInfocopy from "ClientPack/ClientToMapServer/CC1_CrossRealm/C1 03 \351\242\206\345\217\226\345\245\226\345\212\261\350\241\250\345\245\226\345\212\261" copy to ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKPlayerInfo
ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKPlayerInfo.des
New file @@ -0,0 +1 @@ C1 01 è·¨æPKç©å®¶ä¿¡æ¯ #tagMCCrossRealmPKPlayerInfo ServerPack/MapServerPack/HC1_CrossRealm/CrossRealmPKPlayerInfo.h
New file @@ -0,0 +1,13 @@ // C1 01 è·¨æPKç©å®¶ä¿¡æ¯ #tagMCCrossRealmPKPlayerInfo struct tagMCCrossRealmPKPlayerInfo { tagHead Head; DWORD Score; // å½å积å BYTE DanLV; // å½åæ®µä½ WORD PKCount; // PKæ¬¡æ° WORD WinCount; // è婿¬¡æ° WORD CWinCount; // è¿èæ¬¡æ° BYTE DayPKCount; // 彿¥å·²PKæ¬¡æ° BYTE DayBuyCount; // 彿¥å·²è´ä¹°æ¬¡æ° };