ClientPack/ClientToMapServer/CB2_NewFunction/CutTree
ClientPack/ClientToMapServer/CB2_NewFunction/CutTree.des
New file @@ -0,0 +1 @@ B2 21 玩家砍树 #tagCMCutTree ClientPack/ClientToMapServer/CB2_NewFunction/CutTree.h
New file @@ -0,0 +1,7 @@ // B2 21 玩家砍树 #tagCMCutTree struct tagCMCutTree { tagHead Head; BYTE CutCount; // 砍几次,默认1 }; ClientPack/ClientToMapServer/CB2_NewFunction/CutTreeEquipOP
ClientPack/ClientToMapServer/CB2_NewFunction/CutTreeEquipOP.des
New file @@ -0,0 +1 @@ B2 22 砍树装备操作 #tagCMCutTreeEquipOP ClientPack/ClientToMapServer/CB2_NewFunction/CutTreeEquipOP.h
New file @@ -0,0 +1,9 @@ // B2 22 砍树装备操作 #tagCMCutTreeEquipOP struct tagCMCutTreeEquipOP { tagHead Head; BYTE ItemIndex; // 物品在砍树背包的索引 BYTE OPType; // 操作类型:1-替换;2-分解 BYTE AutoDecompose; // 替换后是否自动分解原装备:0否1是,仅替换操作下有用 }; ClientPack/ClientToMapServer/CB2_NewFunction/TreeLVUP
ClientPack/ClientToMapServer/CB2_NewFunction/TreeLVUP.des
New file @@ -0,0 +1 @@ B2 23 仙树升级 #tagCMTreeLVUP ClientPack/ClientToMapServer/CB2_NewFunction/TreeLVUP.h
New file @@ -0,0 +1,7 @@ // B2 23 仙树升级 #tagCMTreeLVUP struct tagCMTreeLVUP { tagHead Head; BYTE Type; // 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(前端自行倒计时,时间到后发送该类型) }; ServerPack/MapServerPack/HB1_Role/CutTreeResult
ServerPack/MapServerPack/HB1_Role/CutTreeResult.des
New file @@ -0,0 +1 @@ B1 22 砍树结果 #tagMCCutTreeResult ServerPack/MapServerPack/HB1_Role/CutTreeResult.h
New file @@ -0,0 +1,15 @@ // B1 22 砍树结果 #tagMCCutTreeResult struct tagMCCutTreeExItem { DWORD ItemID; // 额外奖励物品ID WORD ItemCount; // 额外奖励物品ID对应个数 }; struct tagMCCutTreeResult { tagHead Head; BYTE EquipCount; // 获得装备数量,默认展示在砍树背包中的装备即可,收到该封包前会先收到0704物品刷新 BYTE ExItemCount; // 额外奖励物品数 tagMCCutTreeExItem ExItemList[ExItemCount]; // 额外奖励物品列表 }; ServerPack/MapServerPack/HB1_Role/TreeInfo
ServerPack/MapServerPack/HB1_Role/TreeInfo.des
New file @@ -0,0 +1 @@ B1 21 仙树信息 #tagMCTreeInfo ServerPack/MapServerPack/HB1_Role/TreeInfo.h
New file @@ -0,0 +1,9 @@ // B1 21 仙树信息 #tagMCTreeInfo struct tagMCTreeInfo { tagHead Head; BYTE TreeLV; // 当前仙树等级 BYTE LVUPState; // 0-非升级中;1-升级中 DWORD LVUPRemainTime; // 升级剩余时间,秒;当升级中且倒计时为0时可发送B223执行升级包进行升级 };