ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattleRecord
ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattleRecord.des
New file @@ -0,0 +1 @@ A9 A8 查看竞技场对战记录 #tagCGQueryArenaBattleRecord ClientPack/ClientToGameServer/CA9_Function/QueryArenaBattleRecord.h
New file @@ -0,0 +1,6 @@ // A9 A8 查看竞技场对战记录 #tagCGQueryArenaBattleRecord struct tagCGQueryArenaBattleRecord { tagHead Head; }; ClientPack/ClientToMapServer/CB2_NewFunction/ArenaBattle
ClientPack/ClientToMapServer/CB2_NewFunction/ArenaBattle.des
New file @@ -0,0 +1 @@ B2 10 竞技场挑战玩家 #tagCMArenaBattle ClientPack/ClientToMapServer/CB2_NewFunction/ArenaBattle.h
New file @@ -0,0 +1,8 @@ // B2 10 竞技场挑战玩家 #tagCMArenaBattle struct tagCMArenaBattle { tagHead Head; DWORD TagPlayerID; // 目标玩家ID或机器人ID BYTE Result; // 0-进入自定义场景发送通知后端;1-胜利(后端处理,暂时不需要发送此状态);2-失败(前端被对手击杀需要发送此状态) }; ClientPack/ClientToMapServer/CB2_NewFunction/ArenaMatch
ClientPack/ClientToMapServer/CB2_NewFunction/ArenaMatch.des
New file @@ -0,0 +1 @@ B2 09 竞技场匹配玩家 #tagCMArenaMatch ClientPack/ClientToMapServer/CB2_NewFunction/ArenaMatch.h
New file @@ -0,0 +1,7 @@ // B2 09 竞技场匹配玩家 #tagCMArenaMatch struct tagCMArenaMatch { tagHead Head; BYTE IsRefresh; // 0-打开界面无匹配数据时时查询,1-强制刷新匹配列表 }; ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList
ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.des
New file @@ -0,0 +1 @@ A9 23 竞技场对战记录列表 #tagGCArenaBattleRecordList ServerPack/GameServerPack/HA9_Function/ArenaBattleRecordList.h
New file @@ -0,0 +1,22 @@ // A9 23 竞技场对战记录列表 #tagGCArenaBattleRecordList struct tagGCArenaBattleRecord { DWORD PlayerID; //目标玩家ID,小于10000为机器人ID char PlayerName[33]; BYTE Job; WORD LV; //等级 WORD RealmLV; //境界,机器人读境界表取等级对应境界 DWORD FightPower; //战力,机器人读等级表取等级对应战力 BYTE AddScoreLen; char AddScore[AddScoreLen]; //本次对战增加的积分,有正负 BYTE IsWin; //是否获胜 DWORD Time; //时间戳 }; struct tagGCArenaBattleRecordList { tagHead Head; BYTE RecordCount; tagGCArenaBattleRecord BattleRecordList[RecordCount]; // 对战列表 }; ServerPack/GameServerPack/HA9_Function/ArenaMatchList
ServerPack/GameServerPack/HA9_Function/ArenaMatchList.des
New file @@ -0,0 +1 @@ A9 22 竞技场匹配玩家列表 #tagGCArenaMatchList ServerPack/GameServerPack/HA9_Function/ArenaMatchList.h
New file @@ -0,0 +1,19 @@ // A9 22 竞技场匹配玩家列表 #tagGCArenaMatchList struct tagGCArenaMatchInfo { DWORD PlayerID; //目标玩家ID,小于10000为机器人ID char PlayerName[33]; BYTE Job; WORD LV; //等级 WORD RealmLV; //境界,机器人读境界表取等级对应境界 DWORD FightPower; //战力,机器人读等级表取等级对应战力 DWORD Score; //积分 }; struct tagGCArenaMatchList { tagHead Head; BYTE MatchCount; tagGCArenaMatchInfo MatchList[MatchCount]; // 匹配列表 }; ServerPack/MapServerPack/HA3_Function/ArenaPlayerInfo
ServerPack/MapServerPack/HA3_Function/ArenaPlayerInfo.des
New file @@ -0,0 +1 @@ A3 C3 竞技场玩家信息 #tagMCArenaPlayerInfo ServerPack/MapServerPack/HA3_Function/ArenaPlayerInfo.h
New file @@ -0,0 +1,10 @@ // A3 C3 竞技场玩家信息 #tagMCArenaPlayerInfo struct tagMCArenaPlayerInfo { tagHead Head; DWORD Score; //当前积分 BYTE BattleCountToday; //今日已挑战次数 BYTE MatchRefreshCount; //当前已刷新匹配列表次数,每次挑战后会重置 BYTE ItemAddBattleCountToday; //今日已使用物品增加的挑战次数 };