ClientPack/ClientToMapServer/CB2_NewFunction/GatherTheSoulOP
ClientPack/ClientToMapServer/CB2_NewFunction/GatherTheSoulOP.des
New file @@ -0,0 +1 @@ B2 25 新聚魂操作 #tagCMGatherTheSoulOP ClientPack/ClientToMapServer/CB2_NewFunction/GatherTheSoulOP.h
New file @@ -0,0 +1,8 @@ // B2 25 新聚魂操作 #tagCMGatherTheSoulOP struct tagCMGatherTheSoulOP { tagHead Head; BYTE OpType; // 0-激活升级; 1-穿戴替换; 2-卸下 DWORD SoulID; // 聚魂ID;当操作升级时,如果为0代表一键升级所有可升级的 }; ServerPack/MapServerPack/HA2_Package/AutoItemCountRefresh
ServerPack/MapServerPack/HA2_Package/AutoItemCountRefresh.des
New file @@ -0,0 +1 @@ A2 06 自动转化为对应物品ID个数刷新 #tagMCAutoItemCountRefresh ServerPack/MapServerPack/HA2_Package/AutoItemCountRefresh.h
New file @@ -0,0 +1,14 @@ // A2 06 自动转化为对应物品ID个数刷新 #tagMCAutoItemCountRefresh struct tagMCAutoItemCount { DWORD ItemID; DWORD ItemCount; }; struct tagMCAutoItemCountRefresh { tagHead Head; WORD Count; // 刷新个数 tagMCAutoItemCount ItemCountList[Count]; // 物品信息列表 }; ServerPack/MapServerPack/HA3_Function/GatherTheSoulHoleInfo
ServerPack/MapServerPack/HA3_Function/GatherTheSoulHoleInfo.des
New file @@ -0,0 +1 @@ A3 61 新聚魂孔信息 #tagMCGatherTheSoulHoleInfo ServerPack/MapServerPack/HA3_Function/GatherTheSoulHoleInfo.h
New file @@ -0,0 +1,8 @@ // A3 61 新聚魂孔信息 #tagMCGatherTheSoulHoleInfo struct tagMCGatherTheSoulHoleInfo { tagHead Head; BYTE Count; // 孔数 DWORD HoleSoulList[Count]; // 孔聚魂ID列表 }; ServerPack/MapServerPack/HA3_Function/GatherTheSoulInfo
ServerPack/MapServerPack/HA3_Function/GatherTheSoulInfo.des
New file @@ -0,0 +1 @@ A3 60 新聚魂信息 #tagMCGatherTheSoulInfo ServerPack/MapServerPack/HA3_Function/GatherTheSoulInfo.h
New file @@ -0,0 +1,14 @@ // A3 60 新聚魂信息 #tagMCGatherTheSoulInfo struct tagMCGatherTheSoul { DWORD SoulID; WORD LV; }; struct tagMCGatherTheSoulInfo { tagHead Head; BYTE Count; // 信息个数 tagMCGatherTheSoul SoulList[Count]; // 信息列表 };