| ClientPack/ClientToGameServer/CB0_Event/Worship | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CB0_Event/Worship.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToGameServer/CB0_Event/Worship.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipInfoList | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipInfoList.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipInfoList.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipResult | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipResult.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB0_Event/WorshipResult.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToGameServer/CB0_Event/Worship
ClientPack/ClientToGameServer/CB0_Event/Worship.des
New file @@ -0,0 +1 @@ B0 20 请求膜拜玩家 #tagCGWorship ClientPack/ClientToGameServer/CB0_Event/Worship.h
New file @@ -0,0 +1,9 @@ // B0 20 请求膜拜玩家 #tagCGWorship struct tagCGWorship { tagHead Head; DWORD PlayerID; // 目标玩家ID BYTE WorshipType; // 膜拜类型 DWORD WorshipValue; // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义 }; ServerPack/GameServerPack/HB0_Event/WorshipInfoList
ServerPack/GameServerPack/HB0_Event/WorshipInfoList.des
New file @@ -0,0 +1 @@ B0 20 膜拜信息列表 #tagGCWorshipInfoList ServerPack/GameServerPack/HB0_Event/WorshipInfoList.h
New file @@ -0,0 +1,17 @@ // B0 20 膜拜信息列表 #tagGCWorshipInfoList struct tagGCWorshipInfo { DWORD PlayerID; // 目标玩家ID BYTE WorshipType; // 膜拜类型 DWORD WorshipValue; // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义 WORD InfoLen; char PlayerInfo[InfoLen]; // 玩家信息{k:v, ...} }; struct tagGCWorshipInfoList { tagHead Head; BYTE WorshipCount; tagGCWorshipInfo WorshipInfoList[WorshipCount]; }; ServerPack/GameServerPack/HB0_Event/WorshipResultBinary files differ
ServerPack/GameServerPack/HB0_Event/WorshipResult.des
New file @@ -0,0 +1 @@ B0 21 膜拜结果 #tagGCWorshipResult ServerPack/GameServerPack/HB0_Event/WorshipResult.h
New file @@ -0,0 +1,12 @@ // B0 21 膜拜结果 #tagGCWorshipResult struct tagGCWorshipResult { tagHead Head; DWORD PlayerID; // 目标玩家ID BYTE WorshipType; // 膜拜类型 DWORD WorshipValue; // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义 BYTE Result; // 膜拜结果:0-成功;1-不存在该膜拜类型;2-不存在该目标膜拜;3-不能膜拜该目标; BYTE MoneyType; // 货币类型 DWORD MoneyValue; // 货币奖励 };