少年修仙传服务端代码子仓库
10192 【越南】【主干】【港台】【砍树】上线增加膜拜主动推送(增加膜拜功能,目前支持跨服排位赛名次及服务器冠名膜拜;增加GameServer玩家记录表;玩家缓存增加记录佩戴称号ID)
9个文件已添加
41 ■■■■■ 已修改文件
ClientPack/ClientToGameServer/CB0_Event/Worship 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB0_Event/Worship.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB0_Event/Worship.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipInfoList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipInfoList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipInfoList.h 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipResult 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipResult.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB0_Event/WorshipResult.h 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToGameServer/CB0_Event/Worship
ClientPack/ClientToGameServer/CB0_Event/Worship.des
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B0 20 请求膜拜玩家 #tagCGWorship
ClientPack/ClientToGameServer/CB0_Event/Worship.h
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// B0 20 请求膜拜玩家 #tagCGWorship
struct    tagCGWorship
{
    tagHead        Head;
    DWORD        PlayerID;        // 目标玩家ID
    BYTE        WorshipType;    // 膜拜类型
    DWORD        WorshipValue;    // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义
};
ServerPack/GameServerPack/HB0_Event/WorshipInfoList
ServerPack/GameServerPack/HB0_Event/WorshipInfoList.des
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B0 20 膜拜信息列表 #tagGCWorshipInfoList
ServerPack/GameServerPack/HB0_Event/WorshipInfoList.h
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// B0 20 膜拜信息列表 #tagGCWorshipInfoList
struct    tagGCWorshipInfo
{
    DWORD        PlayerID;        // 目标玩家ID
    BYTE        WorshipType;    // 膜拜类型
    DWORD        WorshipValue;    // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义
    WORD        InfoLen;
    char        PlayerInfo[InfoLen];    // 玩家信息{k:v, ...}
};
struct    tagGCWorshipInfoList
{
    tagHead        Head;
    BYTE        WorshipCount;
    tagGCWorshipInfo        WorshipInfoList[WorshipCount];
};
ServerPack/GameServerPack/HB0_Event/WorshipResult
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ServerPack/GameServerPack/HB0_Event/WorshipResult.des
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B0 21 膜拜结果 #tagGCWorshipResult
ServerPack/GameServerPack/HB0_Event/WorshipResult.h
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// B0 21 膜拜结果 #tagGCWorshipResult
struct    tagGCWorshipResult
{
    tagHead        Head;
    DWORD        PlayerID;        // 目标玩家ID
    BYTE        WorshipType;    // 膜拜类型
    DWORD        WorshipValue;    // 膜拜类型对应的功能值,如名次或其他,由具体膜拜类型定义对应值含义
    BYTE        Result;    // 膜拜结果:0-成功;1-不存在该膜拜类型;2-不存在该目标膜拜;3-不能膜拜该目标;
    BYTE        MoneyType;    // 货币类型
    DWORD        MoneyValue;    // 货币奖励
};