| ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.des
New file @@ -0,0 +1 @@ B3 11 助战记录列表 #tagGCHelpBattleRecordList ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.h
New file @@ -0,0 +1,20 @@ // B3 11 助战记录列表 #tagGCHelpBattleRecordList struct tagGCHelpBattleRecord { DWORD CallPlayerID; // 邀请助战的玩家ID BYTE NameLen; char CallPlayerName[NameLen]; // 邀请助战的玩家名,size = NameLen DWORD MapID; BYTE FuncLineID; WORD XianyuanCoinAdd; // 增加的仙缘币,0代表已达上限 BYTE Relation; // 当时的关系:0-无,1-好友,2-盟友 BYTE VIPLV; // 当时的VIP等级 }; struct tagGCHelpBattleRecordList { tagHead Head; WORD RecordCount; // 记录数 tagGCHelpBattleRecord RecordList[RecordCount]; }; ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.des
New file @@ -0,0 +1 @@ B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.h
New file @@ -0,0 +1,9 @@ // B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg struct tagMCAddXianyuanCoinMsg { tagHead Head; DWORD MapID; BYTE FuncLineID; WORD XianyuanCoinAdd; // 增加的仙缘币,0代表已达上限 };