少年修仙传服务端代码子仓库
Add: B3 11 助战记录列表 #tagGCHelpBattleRecordList
Add: B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg
6个文件已添加
31 ■■■■■ 已修改文件
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.h 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.des
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B3 11 助战记录列表 #tagGCHelpBattleRecordList
ServerPack/GameServerPack/HB3_PlayerSocial/HelpBattleRecordList.h
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// B3 11 助战记录列表 #tagGCHelpBattleRecordList
struct    tagGCHelpBattleRecord
{
    DWORD        CallPlayerID;    // 邀请助战的玩家ID
    BYTE        NameLen;
    char        CallPlayerName[NameLen];    // 邀请助战的玩家名,size = NameLen
    DWORD        MapID;
    BYTE        FuncLineID;
    WORD        XianyuanCoinAdd;    // 增加的仙缘币,0代表已达上限
    BYTE        Relation;        // 当时的关系:0-无,1-好友,2-盟友
    BYTE        VIPLV;        // 当时的VIP等级
};
struct    tagGCHelpBattleRecordList
{
    tagHead         Head;
    WORD        RecordCount;    // 记录数
    tagGCHelpBattleRecord        RecordList[RecordCount];
};
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.des
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B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg
ServerPack/MapServerPack/HB2_ActionMap/AddXianyuanCoinMsg.h
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// B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg
struct    tagMCAddXianyuanCoinMsg
{
    tagHead         Head;
    DWORD        MapID;
    BYTE        FuncLineID;
    WORD        XianyuanCoinAdd;    // 增加的仙缘币,0代表已达上限
};