少年修仙传服务端代码子仓库
8921 【主干】【BT2】【后端】H.活动-节日活动-垃圾分类(环保抽奖独立活动封包修改)
5 文件已重命名
1个文件已修改
7个文件已删除
1 文件已复制
9个文件已添加
123 ■■■■ 已修改文件
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageChooseSuperItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.h 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.h 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.h 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbageSortingInfo.h 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.h 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.h 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageChooseSuperItem.des
File was deleted
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.des
File was deleted
ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.h
File was deleted
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.des
New file
@@ -0,0 +1 @@
AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.h
New file
@@ -0,0 +1,7 @@
// AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh
struct    tagCMActXianXiaMJAwardPoolRefresh
{
    tagHead        Head;
    BYTE        ActNum;        //活动编号
};
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.des
New file
@@ -0,0 +1 @@
AA 17 仙匣秘境活动抽奖 #tagCMActXianXiaMJLottery
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.h
New file
@@ -0,0 +1,8 @@
// AA 17 仙匣秘境活动抽奖 #tagCMActXianXiaMJLottery
struct    tagCMActXianXiaMJLottery
{
    tagHead        Head;
    BYTE        ActNum;        //活动编号
    BYTE        PosNum;        //玩家点击的奖励位置编号,从1开始
};
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.des
New file
@@ -0,0 +1 @@
AA 16 仙匣秘境活动选择大奖 #tagCMActXianXiaMJSuperItem
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.h
File was renamed from ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageChooseSuperItem.h
@@ -1,6 +1,6 @@
// AA 16 垃圾分类活动选择大奖 #tagCMActGarbageChooseSuperItem
// AA 16 仙匣秘境活动选择大奖 #tagCMActXianXiaMJSuperItem
struct    tagCMActGarbageChooseSuperItem
struct    tagCMActXianXiaMJSuperItem
{
    tagHead        Head;
    BYTE        ActNum;        //活动编号
ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.des
File was deleted
ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.h
File was deleted
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.des
File was deleted
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.h
File was deleted
ServerPack/MapServerPack/HAA_SaleActivity/ActGarbageSortingInfo.h
@@ -1,16 +1,5 @@
// AA 55 垃圾收集活动信息 #tagMCActGarbageSortingInfo
struct    tagMCActGarbageAwardItem
{
    BYTE        ItemLibType;    //物品库类型;9-固定为大奖库,非9-策划自定义库
    DWORD        ItemID;    // 注意: 不同库物品ID可能相同,但个数不同
    WORD        ItemCount;
    BYTE        PosNum;    // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中;
    BYTE        TotalTimesNow;    //当前已产出次数,不限制次数时不记录,即同样为0
    BYTE        TotalTimesMax;    //最大可产出次数,0不限
    BYTE        LayerLimit;    //大于等于X层后可产出,0不限
};
struct    tagMCActGarbageSortingInfo
{
    tagHead        Head;
@@ -18,10 +7,5 @@
    char        StartDate[10];    // 开始日期 y-m-d
    char        EndtDate[10];    // 结束日期 y-m-d
    WORD        LimitLV;    // 限制等级
    BYTE        LayerNum;    //当前奖池第几层
    BYTE        AwardItemCount;
    tagMCActGarbageAwardItem        AwardItemList[AwardItemCount];    // 奖池物品列表,已生成的,包含已选择的大奖物品
    BYTE        SuperItemCount;
    tagMCActGarbageAwardItem        SuperItemList[SuperItemCount];    // 大奖物品待选择库,由玩家从库中选择放入奖池的物品;
    BYTE        SuperItemCanChooseCount;            // 大奖物品可选择个数
    BYTE        ResetType;    // 重置类型,0-0点重置;1-5点开,5点重置;2-5点开,0点重置
};
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult
copy from ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo copy to ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.des
New file
@@ -0,0 +1 @@
AA 59 仙匣秘境抽奖结果 #tagMCActXianXiaMJAwardItemResult
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.h
New file
@@ -0,0 +1,12 @@
// AA 59 仙匣秘境抽奖结果 #tagMCActXianXiaMJAwardItemResult
struct    tagMCActXianXiaMJAwardItemResult
{
    tagHead        Head;
    BYTE        ActNum;        // 活动编号
    BYTE        ItemLibType;    //物品库类型;9-固定为大奖库,非9-策划自定义库
    DWORD        ItemID;    // 注意: 不同库物品ID可能相同,但个数不同
    WORD        ItemCount;
    BYTE        PosNum;    // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中;
    BYTE        TotalTimesNow;    //当前已产出次数,不限制次数时不记录,即同样为0
};
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.des
New file
@@ -0,0 +1 @@
AA 58 仙匣秘境活动信息 #tagMCActXianXiaMJInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.h
New file
@@ -0,0 +1,30 @@
// AA 58 仙匣秘境活动信息 #tagMCActXianXiaMJInfo
struct    tagMCActXianXiaMJAwardItem
{
    BYTE        ItemLibType;    //物品库类型;9-固定为大奖库,非9-策划自定义库
    DWORD        ItemID;    // 注意: 不同库物品ID可能相同,但个数不同
    WORD        ItemCount;
    BYTE        PosNum;    // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中;
    BYTE        TotalTimesNow;    //当前已产出次数,不限制次数时不记录,即同样为0
    BYTE        TotalTimesMax;    //最大可产出次数,0不限
    BYTE        LayerLimit;    //大于等于X层后可产出,0不限
};
struct    tagMCActXianXiaMJInfo
{
    tagHead        Head;
    BYTE        ActNum;        // 活动编号
    char        StartDate[10];    // 开始日期 y-m-d
    char        EndtDate[10];    // 结束日期 y-m-d
    WORD        LimitLV;    // 限制等级
    BYTE        ResetType;    // 重置类型,0-0点重置;1-5点开,5点重置;2-5点开,0点重置
    BYTE        MoneyType;    //消耗货币类型
    WORD        MoneyValue;    //消耗货币值
    BYTE        LayerNum;    //当前奖池第几层
    BYTE        AwardItemCount;
    tagMCActXianXiaMJAwardItem        AwardItemList[AwardItemCount];    // 奖池物品列表,已生成的,包含已选择的大奖物品
    BYTE        SuperItemCount;
    tagMCActXianXiaMJAwardItem        SuperItemList[SuperItemCount];    // 大奖物品待选择库,由玩家从库中选择放入奖池的物品;
    BYTE        SuperItemCanChooseCount;            // 大奖物品可选择个数
};