ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageChooseSuperItem.des
File was deleted ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.des
File was deleted ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageLottery.h
File was deleted ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.des
New file @@ -0,0 +1 @@ AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJAwardPoolRefresh.h
New file @@ -0,0 +1,7 @@ // AA 18 仙匣秘境活动奖池刷新 #tagCMActXianXiaMJAwardPoolRefresh struct tagCMActXianXiaMJAwardPoolRefresh { tagHead Head; BYTE ActNum; //活动编号 }; ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.des
New file @@ -0,0 +1 @@ AA 17 仙匣秘境活动抽奖 #tagCMActXianXiaMJLottery ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJLottery.h
New file @@ -0,0 +1,8 @@ // AA 17 仙匣秘境活动抽奖 #tagCMActXianXiaMJLottery struct tagCMActXianXiaMJLottery { tagHead Head; BYTE ActNum; //活动编号 BYTE PosNum; //玩家点击的奖励位置编号,从1开始 }; ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem
ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.des
New file @@ -0,0 +1 @@ AA 16 仙匣秘境活动选择大奖 #tagCMActXianXiaMJSuperItem ClientPack/ClientToMapServer/CAA SaleActivity/ActXianXiaMJSuperItem.h
File was renamed from ClientPack/ClientToMapServer/CAA SaleActivity/ActGarbageChooseSuperItem.h @@ -1,6 +1,6 @@ // AA 16 垃圾分类活动选择大奖 #tagCMActGarbageChooseSuperItem // AA 16 仙匣秘境活动选择大奖 #tagCMActXianXiaMJSuperItem struct tagCMActGarbageChooseSuperItem struct tagCMActXianXiaMJSuperItem { tagHead Head; BYTE ActNum; //活动编号 ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.des
File was deleted ClientPack/ClientToMapServer/CAA SaleActivity/GarbageAwardPoolRefresh.h
File was deleted ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.des
File was deleted ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo.h
File was deleted ServerPack/MapServerPack/HAA_SaleActivity/ActGarbageSortingInfo.h
@@ -1,16 +1,5 @@ // AA 55 垃圾收集活动信息 #tagMCActGarbageSortingInfo struct tagMCActGarbageAwardItem { BYTE ItemLibType; //物品库类型;9-固定为大奖库,非9-策划自定义库 DWORD ItemID; // 注意: 不同库物品ID可能相同,但个数不同 WORD ItemCount; BYTE PosNum; // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中; BYTE TotalTimesNow; //当前已产出次数,不限制次数时不记录,即同样为0 BYTE TotalTimesMax; //最大可产出次数,0不限 BYTE LayerLimit; //大于等于X层后可产出,0不限 }; struct tagMCActGarbageSortingInfo { tagHead Head; @@ -18,10 +7,5 @@ char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d WORD LimitLV; // 限制等级 BYTE LayerNum; //当前奖池第几层 BYTE AwardItemCount; tagMCActGarbageAwardItem AwardItemList[AwardItemCount]; // 奖池物品列表,已生成的,包含已选择的大奖物品 BYTE SuperItemCount; tagMCActGarbageAwardItem SuperItemList[SuperItemCount]; // 大奖物品待选择库,由玩家从库中选择放入奖池的物品; BYTE SuperItemCanChooseCount; // 大奖物品可选择个数 BYTE ResetType; // 重置类型,0-0点重置;1-5点开,5点重置;2-5点开,0点重置 }; ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResultcopy from ServerPack/MapServerPack/HAA_SaleActivity/ActGarbagePlayerInfo copy to ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.des
New file @@ -0,0 +1 @@ AA 59 仙匣秘境抽奖结果 #tagMCActXianXiaMJAwardItemResult ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJAwardItemResult.h
New file @@ -0,0 +1,12 @@ // AA 59 仙匣秘境抽奖结果 #tagMCActXianXiaMJAwardItemResult struct tagMCActXianXiaMJAwardItemResult { tagHead Head; BYTE ActNum; // 活动编号 BYTE ItemLibType; //物品库类型;9-固定为大奖库,非9-策划自定义库 DWORD ItemID; // 注意: 不同库物品ID可能相同,但个数不同 WORD ItemCount; BYTE PosNum; // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中; BYTE TotalTimesNow; //当前已产出次数,不限制次数时不记录,即同样为0 }; ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo
ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.des
New file @@ -0,0 +1 @@ AA 58 仙匣秘境活动信息 #tagMCActXianXiaMJInfo ServerPack/MapServerPack/HAA_SaleActivity/ActXianXiaMJInfo.h
New file @@ -0,0 +1,30 @@ // AA 58 仙匣秘境活动信息 #tagMCActXianXiaMJInfo struct tagMCActXianXiaMJAwardItem { BYTE ItemLibType; //物品库类型;9-固定为大奖库,非9-策划自定义库 DWORD ItemID; // 注意: 不同库物品ID可能相同,但个数不同 WORD ItemCount; BYTE PosNum; // 被抽中时的位置编号,1~99,前端自定义展示位置编号,0代表未被抽中; BYTE TotalTimesNow; //当前已产出次数,不限制次数时不记录,即同样为0 BYTE TotalTimesMax; //最大可产出次数,0不限 BYTE LayerLimit; //大于等于X层后可产出,0不限 }; struct tagMCActXianXiaMJInfo { tagHead Head; BYTE ActNum; // 活动编号 char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d WORD LimitLV; // 限制等级 BYTE ResetType; // 重置类型,0-0点重置;1-5点开,5点重置;2-5点开,0点重置 BYTE MoneyType; //消耗货币类型 WORD MoneyValue; //消耗货币值 BYTE LayerNum; //当前奖池第几层 BYTE AwardItemCount; tagMCActXianXiaMJAwardItem AwardItemList[AwardItemCount]; // 奖池物品列表,已生成的,包含已选择的大奖物品 BYTE SuperItemCount; tagMCActXianXiaMJAwardItem SuperItemList[SuperItemCount]; // 大奖物品待选择库,由玩家从库中选择放入奖池的物品; BYTE SuperItemCanChooseCount; // 大奖物品可选择个数 };