ClientPack/ClientToMapServer/CA2_Interaction/QueryNPCCntInfo
ClientPack/ClientToMapServer/CA2_Interaction/QueryNPCCntInfo.des
New file @@ -0,0 +1 @@ A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo ClientPack/ClientToMapServer/CA2_Interaction/QueryNPCCntInfo.h
New file @@ -0,0 +1,11 @@ // A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo struct tagCMQueryNPCCntInfo { tagHead Head; DWORD MapID; // 目标地图ID WORD LineID; // 线路ID BYTE IsNoTimeLimit;//是否没有查询时间限制,默认有限制 BYTE NPCIDListLen; char NPCIDList[NPCIDListLen]; // 需要查询的NPCID列表 }; ServerPack/GameServerPack/HA9_Function/DogzNPCRefreshTime
ServerPack/GameServerPack/HA9_Function/DogzNPCRefreshTime.des
New file @@ -0,0 +1 @@ A9 04 通知神兽副本NPC刷新时间 #tagGCDogzNPCRefreshTime ServerPack/GameServerPack/HA9_Function/DogzNPCRefreshTime.h
New file @@ -0,0 +1,15 @@ // A9 04 通知神兽副本NPC刷新时间 #tagGCDogzNPCRefreshTime struct tagDogzTimeInfoObj { DWORD NPCID; // npcid DWORD RefreshSecond; // 刷新倒计时, 秒 }; struct tagGCDogzNPCRefreshTime { tagHead Head; BYTE Cnt; //信息个数 tagDogzTimeInfoObj InfoList[Cnt]; //信息列表 }; ServerPack/MapServerPack/HA3_Function/NPCIDCollectionCntInfo.h
@@ -3,7 +3,6 @@ struct tagMCNPCIDCollectionCnt { tagHead Head; DWORD NPCID; //NPCID BYTE CollectionCnt; //已采集次数 }; ServerPack/MapServerPack/HA7_Interaction/MCNPCCntList
ServerPack/MapServerPack/HA7_Interaction/MCNPCCntList.des
New file @@ -0,0 +1 @@ A7 14 通知查询的NPC数量 #tagMCNPCCntList ServerPack/MapServerPack/HA7_Interaction/MCNPCCntList.h
New file @@ -0,0 +1,16 @@ // A7 14 通知查询的NPC数量 #tagMCNPCCntList struct tagMCNPCCntInfo { DWORD NPCID; DWORD Cnt; }; struct tagMCNPCCntList { tagHead Head; DWORD MapID; BYTE NPCInfoCnt; tagMCNPCCntInfo NPCInfoList[NPCInfoCnt]; }; ServerPack/MapServerPack/HA7_Interaction/NPCInfoList.h
@@ -3,7 +3,6 @@ struct tagMCNPCInfo { tagHead Head; DWORD ObjID; DWORD NPCID; DWORD NPCHP;