ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCall
ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCall.des
New file @@ -0,0 +1 @@ B1 06 助战召唤 #tagCMHelpBattleCall ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCall.h
New file @@ -0,0 +1,9 @@ // B1 06 助战召唤 #tagCMHelpBattleCall struct tagCMHelpBattleCall { tagHead Head; BYTE IsOneKeyCall; // 是否一键召唤 DWORD PlayerID; // 召唤的玩家ID,0为召唤机器人 BYTE IsGoldCall; // 是否仙玉召唤 }; ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCheckIn
ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCheckIn.des
New file @@ -0,0 +1 @@ B1 05 助战登记 #tagCMHelpBattleCheckIn ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleCheckIn.h
New file @@ -0,0 +1,6 @@ // B1 05 助战登记 #tagCMHelpBattleCheckIn struct tagCMHelpBattleCheckIn { tagHead Head; }; ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleRefresh
ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleRefresh.des
New file @@ -0,0 +1 @@ B1 07 助战刷新 #tagCMHelpBattleRefresh ClientPack/ClientToMapServer/CB1_ActionMap/HelpBattleRefresh.h
New file @@ -0,0 +1,6 @@ // B1 07 助战刷新 #tagCMHelpBattleRefresh struct tagCMHelpBattleRefresh { tagHead Head; }; ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCallResult
ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCallResult.des
New file @@ -0,0 +1 @@ B2 06 助战召唤结果 #tagMCHelpBattleCallResult ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCallResult.h
New file @@ -0,0 +1,8 @@ // B2 06 助战召唤结果 #tagMCHelpBattleCallResult struct tagMCHelpBattleCallResult { tagHead Head; DWORD ObjID; // 助战实例ID DWORD PlayerID; // 助战镜像ID, 0代表机器人,如果是机器人前端按顺序自己记录对应实例ID代表已召唤 }; ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCheckInResult
ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCheckInResult.des
New file @@ -0,0 +1 @@ B2 05 助战登记结果 #tagMCHelpBattleCheckInResult ServerPack/MapServerPack/HB2_ActionMap/HelpBattleCheckInResult.h
New file @@ -0,0 +1,7 @@ // B2 05 助战登记结果 #tagMCHelpBattleCheckInResult struct tagMCHelpBattleCheckInResult { tagHead Head; BYTE IsOK; //是否成功 }; ServerPack/MapServerPack/HB2_ActionMap/HelpBattleList
ServerPack/MapServerPack/HB2_ActionMap/HelpBattleList.des
New file @@ -0,0 +1 @@ B2 07 助战机器人列表 #tagMCHelpBattleList ServerPack/MapServerPack/HB2_ActionMap/HelpBattleList.h
New file @@ -0,0 +1,20 @@ // B2 07 助战机器人列表 #tagMCHelpBattleList struct tagMCHelpBattlePlayer { DWORD ObjID; // 实例ID, 0代表未召唤 DWORD PlayerID; // 助战镜像ID, 0代表机器人,如果是机器人,没有以下信息,相关信息自己读配置 BYTE NameLen; char Name[NameLen]; // 玩家名,size = NameLen WORD LV; // 玩家等级 BYTE Job; // 玩家职业 WORD RealmLV; // 玩家境界等级 DWORD FightPower; // 玩家战力 }; struct tagMCHelpBattleList { tagHead Head; BYTE HelpCount; // 助战个数 tagMCHelpBattlePlayer HelpPlayerList[HelpCount]; // 助战镜像信息 };