Revert "5502 【BT0.1】线下活动配置(修复邮件参数充值额度数值bug及领奖广播参数;包含累计充值活动,单笔累充活动,多日连充,跨服充值排行活动)"

This reverts commit c423a6c497c74ad9983e0800c9b5d7903c9f0399.
4个文件已修改
14 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActSingleRecharge.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
@@ -116,7 +116,7 @@
            continue
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(ipyData.GetAwardItemList())
        batchParamList.append([int(ctgNeed)])
        batchParamList.append([ctgNeed])
        awardRecord = awardRecord | pow(2, awardIndex)
        
    if not batchPlayerIDList:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
@@ -139,7 +139,7 @@
        
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([needDays, str(int(ipyData.GetNeedRMB()))])
        batchParamList.append([needDays, str(ipyData.GetNeedRMB())])
        GameWorld.Log("多日连充活动补发奖励! actNum=%s,playerTemplateID=%s,awardIndex=%s" % (actNum, playerTemplateID, awardIndex))
        
    if batchPlayerIDList:
@@ -236,7 +236,7 @@
    GameWorld.DebugLog("    领取成功! actNum=%s,templateID=%s,awardIndex=%s,needRechargeValue=%s,needDays=%s %s" 
                       % (actNum, templateID, awardIndex, needRechargeValue, needDays, dayRechargeValueDict))
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(int(awardIpyData.GetNeedRMB()))])
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(awardIpyData.GetNeedRMB())])
        
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActSingleRecharge.py
@@ -136,7 +136,7 @@
        awardItemList = GameWorld.GetDictValueByRangeKey(ipyData.GetAwardItem(), playerWorldLV, [])
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([int(singleValue)])
        batchParamList.append([singleValue])
        
    if batchPlayerIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleRechargeAward % actNum, awardRecord)
@@ -317,7 +317,7 @@
    
    notifyKey = awardIpyData.GetNotifyKey()
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(int(awardIpyData.GetSingleRechargeValue()))])
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(awardIpyData.GetSingleRechargeValue())])
        
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem], event=["SingleRechargeAward", False, {}])
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
@@ -128,7 +128,7 @@
        awardItemList = __GetItemList(ipyData.GetAwardItem(), job, playerWorldLV)
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([str(int(ipyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
        batchParamList.append([str(ipyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
        
    if batchPlayerIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, awardRecord)
@@ -256,7 +256,7 @@
    
    notifyKey = awardIpyData.GetNotifyKey()
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(int(awardIpyData.GetNeedGold()))]) # 钱支持小数,显示参数传字符串
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(awardIpyData.GetNeedGold())]) # 钱支持小数,显示参数传字符串
        
    for itemID, itemCount, _ in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])