ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -639,6 +639,8 @@ Def_PlayerKey_PlayerFromPID = "PlayerFromPID" #pid Def_PDict_LoginMapID = "LoginMapID" #登录处理时的地图ID Def_PlayerKey_OnGotoMergeServerTick = "OnGotoMergeServerTick" #即将跳转到跨服服务器的时间 Def_OnlineType = "onlinetype" # 在线情况 区分脱机挂在线 C++也在用修改需通知 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -97,6 +97,8 @@ # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态 def __Func_PlayerLogin(curPlayer, tick): GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID()) curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID()) #玩家在线时间初始化 InitPlayerOnLineTime(curPlayer, tick) #玩家响应信息初始化 @@ -767,7 +769,7 @@ #改到mapServer登录成功通知 #Sync_PyServerDataTimeToClient(curPlayer, tick) #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick) PlayerTeam.OnPlayerReadMapOK(curPlayer, tick) #刷新人物日期状态 PlayerEventCounter.UpdatePlayerLoginTime(curPlayer) ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -1886,22 +1886,26 @@ GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID()) # 登录逻辑已处理,这里不重复处理 #=============================================================================================== # if curPlayer.GetTeamID() == 0: # return # # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) # if curTeam == None: # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID if curPlayer.GetTeamID() == 0: return curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) if curTeam == None: #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID # curPlayer.MapServer_Sync_Team(0) # return # # SyncMapServerTeamInfo(curTeam) # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) # ##通知MapServerd队伍变更 # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) #=============================================================================================== return mapID = curPlayer.GetMapID() loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID) if loginMapID and mapID != loginMapID: GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" % (loginMapID, mapID), curPlayer.GetPlayerID()) Sync_TeamMemberInfo(curTeam) SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()}) #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) ##通知MapServerd队伍变更 #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) return True #--------------------------------------------------------------------- ##组队玩家切换地图