hxp
2018-11-21 02e239516553e6401b531de8cd540c4cbbc6ca40
2399 【1.3】【bug】组队,队伍异常
3个文件已修改
40 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -639,6 +639,8 @@
Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
Def_PDict_LoginMapID = "LoginMapID"  #登录处理时的地图ID
Def_PlayerKey_OnGotoMergeServerTick = "OnGotoMergeServerTick"  #即将跳转到跨服服务器的时间
Def_OnlineType = "onlinetype"   # 在线情况 区分脱机挂在线    C++也在用修改需通知
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -97,6 +97,8 @@
#  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def __Func_PlayerLogin(curPlayer, tick):
    
    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
    #玩家在线时间初始化
    InitPlayerOnLineTime(curPlayer, tick)
    #玩家响应信息初始化
@@ -767,7 +769,7 @@
    #改到mapServer登录成功通知
    #Sync_PyServerDataTimeToClient(curPlayer, tick)
    
    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    
    #刷新人物日期状态
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -1886,22 +1886,26 @@
    
    GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
    
    # 登录逻辑已处理,这里不重复处理
    #===============================================================================================
    # if curPlayer.GetTeamID() == 0:
    #    return
    #
    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
    # if curTeam == None:
    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
    if curPlayer.GetTeamID() == 0:
        return
    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
    if curTeam == None:
        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
    #    curPlayer.MapServer_Sync_Team(0)
    #    return
    #
    # SyncMapServerTeamInfo(curTeam)
    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
    # ##通知MapServerd队伍变更
    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
    #===============================================================================================
        return
    mapID = curPlayer.GetMapID()
    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
    if loginMapID and mapID != loginMapID:
        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s"
                      % (loginMapID, mapID), curPlayer.GetPlayerID())
        Sync_TeamMemberInfo(curTeam)
        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
    ##通知MapServerd队伍变更
    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
    return True
#---------------------------------------------------------------------
##组队玩家切换地图