hxp
2019-01-30 03f617028885a2e8840500bb520f3418d54eb791
2968 【1.6】本服打boss,中途传送到跨服,未清空本服归属
2个文件已修改
16 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -166,6 +166,10 @@
                if isDead:
                    GameWorld.Log("    i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                continue
            if not curTeamPlayer.GetVisible():
                if isDead:
                    GameWorld.Log("    i=%s, 队员不可见!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                continue
            if isDead:
                GameWorld.Log("    i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
            if npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
@@ -227,7 +231,7 @@
            
            if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
                and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
                and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
                and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
                __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
                killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
                if isDead:
@@ -256,7 +260,7 @@
                continue
            
            # 归属仙盟 且 在boss区域内
            if player.GetFamilyID() == ownerID and npcControl.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
            if player.GetFamilyID() == ownerID and npcControl.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint) and player.GetVisible():
                __AddBossDropOwnerPlayerBuff(player, tick, curNPC)
                
            else:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -3029,6 +3029,10 @@
        #    GameWorld.DebugLog("伤血玩家血量为0,清除该伤血!playerID=%s" % hurtID)
        #    return True
        
        if not hurtPlayer.GetVisible():
            GameWorld.DebugLog("伤血玩家不可见,清除该伤血!playerID=%s" % hurtID)
            return True
        if not self.GetIsInRefreshPoint(hurtPlayer.GetPosX(), hurtPlayer.GetPosY(), refreshPoint):
            GameWorld.DebugLog("伤血玩家不在boss范围里,清除该伤血!playerID=%s" % hurtID)
            return True
@@ -3062,6 +3066,10 @@
                    #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
                    continue
                
                if not curTeamPlayer.GetVisible():
                    #GameWorld.DebugLog("队员不可见,不计!playerID=%s" % playerID)
                    continue
                if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
                    deadTime = curTeamPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
                    if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):