hxp
2018-08-31 04a0c07b609c22633a00d0d69009746db594182a
Add: 伤血公式增加攻击方等级对应参考战力参数(aReFightPower);
1个文件已修改
3 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1752,6 +1752,9 @@
        aOnlyFinalHurt = PlayerControl.GetOnlyFinalHurt(atkObj) # 额外固定伤害
        aFightPower = atkObj.GetFightPower()
        
        atkLVIpyData = PlayerControl.GetPlayerLVIpyData(aLV)
        aReFightPower = 0 if not atkLVIpyData else atkLVIpyData.GetReFightPower() # 参考战力
    else:
        aIgnoreDefRate = 0  # 无视防御比率
        aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成