5995 【后端】【1.5.100】诛仙装备合成(不同背包合成支持)
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| | | Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
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| | | Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
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| | | Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
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| | | Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
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| | | Def_ItemType_DogzStuff = 139 # 神兽材料
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| | | #以下定义物品类型下次删除
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| | | Def_Item_Type_Horse = 1000036 #坐骑
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| | |
| | | ShareDefine.rptGatherSoul:'GatherSoulPackCount',
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| | | }
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| | |
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| | | #背包可以放入的物品字典
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| | | Def_PackItemTypeList_Dict = {
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| | | ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
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| | | ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, |
| | | Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
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| | | ShareDefine.rptZhuXianItem:range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1),
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| | | ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
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| | | }
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| | | def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
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| | | ## 获取物品类型对应存放的默认背包类型
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| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
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| | | #寻宝背包、临时背包不做处理
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| | | return defaultPack
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| | | import IpyGameDataPY
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| | | Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
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| | | for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
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| | | if itemType in itemTypeList:
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| | | return pack
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| | | return int(pack)
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| | | return defaultPack
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| | |
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| | | # 部位对应装备类型列表
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| | |
| | | GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
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| | | return
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| | |
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| | | packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)
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| | | GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
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| | | |
| | | needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))
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| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
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| | | #验证背包空间
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| | | if needSpace > emptySpace:
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
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| | | GameWorld.DebugLog("背包空间不足!needSpace=%s > emptySpace=%s" % (needSpace, emptySpace), playerID)
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| | | #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
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| | | GameWorld.DebugLog("背包空间不足!packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)
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| | | return
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| | |
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| | | compoundBindCnt = 0
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| | |
| | | canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
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| | | decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
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| | |
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| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | | itemPack = curPlayer.GetItemManager().GetPack(packType)
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| | | itemExpireTime = 0
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| | | wingItemExpInfo = None #材料翅膀精炼信息
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| | | dogzEquipPlusExp = 0 #神兽装备强化熟练度
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| | |
| | | unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
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| | | if not unfixedItem:
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| | | return
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| | | if ItemCommon.GetIsDogzEquip(unfixedItem):
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| | | unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
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| | | else:
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| | | unfixedItemPack = itemPack
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| | | unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList, |
| | | unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, |
| | | unfixedItemIDList, needUnfixedItemCount)
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| | | if not unfixedItemCostInfo:
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| | | return
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| | |
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
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| | | {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
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| | |
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| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
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| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
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| | | makeItemBind = False
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| | |
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| | | # 扣不固定消耗物品
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| | | if unfixedItemIDList:
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| | | bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
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| | | hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, |
| | | hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, |
| | | False, ChConfig.ItemDel_ItemCompound, drDict)
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| | | makeItemBind = True if hasBind else makeItemBind
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| | |
| | | if successRate != maxRateValue:
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| | | drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
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| | | "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
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| | | "AddSuccRateItemInfo":addSuccRateItemInfo
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| | | "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType,
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| | | }
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| | | DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
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| | | if canHappen:
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| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
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| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | msgMark = ipyData.GetSysMark()
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| | | paramType = ipyData.GetSysMarkParamType()
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| | |
| | | # @param newItem: 新物品
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| | | # @param itemCount: 合成数量
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| | | # @return None
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| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
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| | | def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
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| | | compoundUnBindCnt = itemCount - compoundBindCnt
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| | | if compoundBindCnt > 0:
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | if compoundUnBindCnt > 0:
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
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| | | if not userData:
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| | | return ""
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| | | return userData
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| | |
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| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
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| | | def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
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| | | playerID = curPlayer.GetPlayerID()
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| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
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| | | if not curSingleItem:
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| | |
| | | GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
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| | | userData = curSingleItem.GetUserData()
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| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, |
| | | event=[ChConfig.ItemGive_ItemCompound, False, {}]):
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| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
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| | | GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
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| | | curSingleItem.Clear()
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| | | return
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