| | |
| | |
|
| | | return int(value)
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| | |
|
| | | |
| | |
|
| | | ## 玩家召唤NPC(当前玩家,召唤技能,召唤兽ID,召唤兽属性列表, 召唤兽离自己的距离, 当前时间)
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| | | # @param curPlayer 当前玩家
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| | | # @param curSkill 召唤技能
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| | |
| | | summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), summonDist)
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| | | summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
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| | | summonNPC.SetBornTime(tick)
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| | | # 继承技能等级
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| | | SetSummonNPCSkillLV(summonNPC, curSkill)
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| | | if curSkill:
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| | | summonNPC.SetLastTime(curSkill.GetLastTime())
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| | | #----设置为无敌,在AI中解除无敌
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| | |
| | |
|
| | | return
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| | |
|
| | | # 召唤兽技能继承,玩家释放技能的等级
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| | | def SetSummonNPCSkillLV(summonNPC, curSkill):
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| | | if curSkill.GetEffect(0).GetEffectValue(1) == 0:
|
| | | return
|
| | | skillLV = curSkill.GetSkillLV() - 1
|
| | | if skillLV == 0:
|
| | | return
|
| | | |
| | | skillManager = summonNPC.GetSkillManager()
|
| | | learnSkillIDList =[]
|
| | | for index in range(0, skillManager.GetSkillCount()):
|
| | | useSkill = skillManager.GetSkillByIndex(index)
|
| | | #已经到尾部了
|
| | | if not useSkill or useSkill.GetSkillTypeID() == 0:
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| | | break
|
| | | |
| | | # 找到可学习的技能
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| | | learnSkillID = useSkill.GetSkillTypeID() + skillLV
|
| | | findSkill = GameWorld.GetGameData().GetSkillBySkillID(learnSkillID)
|
| | | if not findSkill:
|
| | | continue
|
| | | learnSkillIDList.append(learnSkillID)
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| | | |
| | | for skillID in learnSkillIDList:
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| | | skillManager.LearnSkillByID(skillID, False)
|
| | | return
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| | |
|
| | |
|
| | | ## 设置召唤兽属性
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| | | # @param curPlayer 当前玩家
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| | | # @param summonNPC 当前召唤兽
|