| | |
| | | ("BYTE", "RefreshMark", 0),
|
| | | ("BYTE", "IsNeedShunt", 0),
|
| | | ("BYTE", "RelatedType", 0),
|
| | | ("WORD", "RelatedID", 0),
|
| | | ("char", "RelatedID", 0),
|
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ("BYTE", "CanAssist", 0),
|
| | | ("BYTE", "SkillResist", 0),
|
| | |
| | | self.RefreshMark = 0
|
| | | self.IsNeedShunt = 0
|
| | | self.RelatedType = 0
|
| | | self.RelatedID = 0
|
| | | self.RelatedID = ""
|
| | | self.StoneNPCID = 0
|
| | | self.CanAssist = 0
|
| | | self.SkillResist = 0 |
| | |
| | | def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
|
| | | def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
|
| | | def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
|
| | | def GetRelatedID(self): return self.RelatedID # 关联ID
|
| | | def GetRelatedID(self): return self.RelatedID # 关联ID 日常活动ID 或 运营活动名
|
| | | def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
|
| | | def GetCanAssist(self): return self.CanAssist # 是否可协助
|
| | | def GetSkillResist(self): return self.SkillResist # 是否技能抵抗 |