1111 【bt7】【bt8】【bt9】【主干】【后端】装备评分计算总战力超过20亿支持;master
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| | | Def_PlayerKey_MFPFightPower = "MFPFightPower_%s" #模块战斗力, 参数(模块类型索引)
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| | | Def_PlayerKey_MFPSkill = "MFPSkill_%s" #技能附加战斗力, 参数(模块类型索引)
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| | | Def_PlayerKey_MFPEx = "MFPEx_%s" #模块附加战斗力, 参数(模块类型索引)
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| | | Def_PlayerKey_MFPExPoint = "MFPExPoint_%s" #模块附加战斗力, 参数(模块类型索引)
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| | | Def_PlayerKey_AtkWithoutBuff = "AtkWithoutBuff" #玩家无buff状态下的攻击值
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| | | Def_PlayerKey_DefWithoutBuff = "DefWithoutBuff" #玩家无buff状态下的防御值
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| | | Def_PlayerKey_HPWithoutBuff = "HPWithoutBuff" #玩家无buff状态下的生命值
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| | | for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
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| | | fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
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| | | mfpSkillFP = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpType)
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| | | mfpEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpType)
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| | | mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
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| | | name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
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| | | if mfpSkillFP or mfpEx:
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| | | GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PeerlessWeapon2Train, peerlessWeapon2TrainAttrList)
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| | | lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
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| | | PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
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| | | #GameWorld.DebugLog("灵器属性1: %s" % allAttrList)
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| | | #GameWorld.DebugLog("灵器属性2: %s" % lingQiAttrList)
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| | | # GameWorld.DebugLog(" 所有阶强化属性: %s, 内部加成=%s" % (allClassAttrListPlus, allClassInsideAttrDictPlus))
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| | | # GameWorld.DebugLog(" 所有阶宝石属性: %s, 内部加成=%s" % (allClassAttrListStone, allClassInsideAttrDictStone))
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| | | # GameWorld.DebugLog(" 所有阶洗练属性: %s, 内部加成=%s" % (allClassAttrListWash, allClassInsideAttrDictWash))
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Equip, allClassEquipFightPowerEx)
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| | | PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_Equip, allClassEquipFightPowerEx)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip, allClassAttrListEquip, allClassInsideAttrDictEquip, customAttrDict=customAttrDictEquip)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star, allClassAttrListStar, allClassInsideAttrDictStar, customAttrDict=customAttrDictStar)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus, allClassAttrListPlus, allClassInsideAttrDictPlus, customAttrDict=customAttrDictPlus)
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| | | mfpValue = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam, curPlayer)
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| | | mfpSkill = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
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| | | mfpEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
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| | | mfpEx = GetMFPExFightPower(curPlayer, mfpType)
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| | | mfpTotal = mfpValue + mfpSkill + mfpEx
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| | | mfpDict[mfpObj.mfpType] = min(mfpTotal, ChConfig.Def_UpperLimit_DWord)
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| | |
| | | ## 获取模块战斗力
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| | | def GetMFPFightPower(curPlayer, mfpType):
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| | | return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPFightPower % mfpType)
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| | | ## 设置模块附加战斗力,支持超过20E
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| | | def SetMFPExFightPower(curPlayer, mfpType, fightPower):
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % mfpType, fightPower % ChConfig.Def_PerPointValue)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPExPoint % mfpType, fightPower / ChConfig.Def_PerPointValue)
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| | | return
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| | |
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| | | ## 获取模块附加战斗力
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| | | def GetMFPExFightPower(curPlayer, mfpType):
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| | | return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPExPoint % mfpType) * ChConfig.Def_PerPointValue + \
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| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpType)
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| | | #===============================================================================
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| | | ##获取玩家分线信息
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| | | # @param curPlayer 玩家实例
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