ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -317,6 +317,14 @@ ## 仙盟拍卖中的拍品列表 return PyDataManager.GetAuctionItemManager().familyAuctionItemDict.get(familyID, []) def IsFamilyMemberBiddingAuctionItem(familyID, memberID): ## 仙盟成员是否最高竞价拍品中 familyAuctionItemList = GetFamilyAuctionItemList(familyID) for auctionItem in familyAuctionItemList: if auctionItem.BidderID == memberID: return True return False def OnAuctionItemTimeProcess(curTime, tick): ## 拍卖行拍品定时处理,每秒触发一次 allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -1425,7 +1425,9 @@ if PlayerFamilyBoss.IsInAllFamilyBoss(): PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1") return if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID): PlayerControl.NotifyCode(curPlayer, "Paimai7") return tagPlayerName = curTagMember.GetName() # 被踢玩家名 tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位 @@ -1507,6 +1509,9 @@ if PlayerFamilyBoss.IsInAllFamilyBoss(): PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1") return if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()): PlayerControl.NotifyCode(curPlayer, "Paimai8") return #判断退出时间间隔 curTime = int(time.time()) lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)