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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 输出玩家技能
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-9 下午02:54:09
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import GameWorld
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| | | import ChConfig
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| | | import PassiveBuffEffMng
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| | | import PlayerPet
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | | # @param list 参数列表 [npcID]
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| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, cmdList):
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| | | GameWorld.DebugAnswer(curPlayer, "----开始打印玩家技能, 带参数1输出被动技能")
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| | | skillDict = {}
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| | | |
| | | skillManager = curPlayer.GetSkillManager()
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| | | for i in range(0 , skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(i)
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| | | if not curSkill:
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| | | continue
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| | | |
| | | funcType = curSkill.GetFuncType()
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| | | if funcType not in skillDict:
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| | | skillDict[funcType] = [curSkill.GetSkillID()]
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| | | else:
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| | | skillDict[funcType].append(curSkill.GetSkillID())
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| | | |
| | | showDict = {
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| | | 1 : "人族法宝",
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| | | 2 : "魔族法宝",
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| | | 3 : "法宝专精",
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| | | 4 : "天赋",
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| | | 5 : "坐骑技能",
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| | | 6 : "神兵技能",
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| | | 7 : "人族法宝",
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| | | 8 : "普攻",
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| | | 9 : "无",
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| | | 10 : "通用翻滚",
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| | | 11 : "NPC境界",
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| | | 12 : "神兽技能",
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| | | 13 : "诛仙技能",
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| | | }
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| | | |
| | | for funcType, skillList in skillDict.items():
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| | | GameWorld.DebugAnswer(curPlayer, "%s : %s"%(showDict[funcType], skillList))
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| | | |
| | | if not cmdList:
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| | | return
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| | | |
| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curPlayer )
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| | | if not passiveEff:
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| | | return
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "---------输出被动效果")
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "被动效果 :%s"%passiveEff.AffectSkillDict)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "选中的被动技能效果 :%s"%passiveEff.AffectPassiveSkillSetDict)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "被动BUFF效果 :%s"%passiveEff.AffectBuffDict)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "神兽被动效果 :%s"%passiveEff.AffectDogzSkillDict)
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| | | |
| | | |
| | | |
| | | fightPet = curPlayer.GetPetMgr().GetFightPet()
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| | | if fightPet:
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| | | GameWorld.DebugAnswer(curPlayer, "出战宠物技能%s-%s"%PlayerPet.GetPetLearnSkill(curPlayer))
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| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(fightPet )
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| | | if not passiveEff:
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| | | return
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| | | GameWorld.DebugAnswer(curPlayer, "宠物被动效果 :%s"%passiveEff.AffectSkillDict)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "宠物被动BUFF效果 :%s"%passiveEff.AffectBuffDict)
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| | | |
| | | #===============================================================================
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| | | # (Def_SkillFuncType_Common, #0为通用技能
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| | | # Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能
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| | | # Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能
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| | | # Def_SkillFuncType_FbSPSkill, #3为法宝功能获得的SP技能
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| | | # Def_SkillFuncType_GiftSkill, #4为天赋技能
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| | | # Def_SkillFuncType_HorseSkill, #5为坐骑技能
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| | | # Def_SkillFuncType_PetSkill, #6为宠物技能
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| | | # Def_SkillFuncType_GWSkill, #7为神兵技能
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| | | # Def_SkillFuncType_NormalAttack, #8为普攻
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| | | # Def_SkillFuncType_SP15, #9为SP15级 服务端未用到
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| | | # Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到
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| | | # Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
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| | | # Def_SkillFuncType_Dogz, #12 神兽技能
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| | | # Def_SkillFuncType_ZhuXian, #13 诛仙技能
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| | | #=============================================================================== |